Search Issue Tracker
Hebrew is not recognized on Android by Application.systemLanguage
Using Application.systemLanguage on Android device that used Hebrew language returns "Unknown", rather than Hebrew. Read more
[Handles] Transform handles are missing after exiting play mode
Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. Run it. Two child objects will be instantiated for cubes 4. ... Read more
[Profiler] CPU Usage becomes black after destroying RawImage.mainTexture
Repro steps: 1) Open the project and Bug.scene 2) Open up the Profiler 3) Play the scene 4) Press the Destroy button in the Game Vie... Read more
Modifying Asset .meta files directly does not rebuild Library
Steps to reproduce: 1. Open the attached project 2. Click the 'Wall' prefab 3. In the Inspector tab go down to Asset Labels 4. Add a... Read more
[RawImage] Crash when exiting after destroying mainTexture
Repro steps: 1) Open the project and Bug.scene in it 2) Play and press Load Image in Game View 3) Wait for the Image to load 4) Clic... Read more
[AssetBundles] Texture corruption when changing Texture Quality in Runti...
To reproduce: 1) Open attached project and the scene in it 2) Make sure in 'Preferences -> Quality Settings' that there are multip... Read more
[UWP][MS Bug] Vungle causes mouse to stop working when using Cursor.visi...
To reproduce: 1. Build attached project for UWP 2. Run on x64 on local machine 3. Click "Hide mouse" and move mouse around 4. Notic... Read more
[Particle System] Start Size resets to 1 if not specified in Emit Params
Steps to reproduce: 1. Open attached project and its scene "test" 2. Select "Particle System" in the hierarchy and set its "Start Si... Read more
[SinglePassStereo] SPS + deferred + spotlights = no lighting
1) Download project and setup Vive 2) Enter Play mode 3) Observe the spotlight does not cast light or shadow onto the cube. Additio... Read more
Unity does not include UnityEditor.iOS.Xcode in project file
How to reproduce: 1. Open a new project 2. Create a script and place it in a folder named 'Editor'. 3. Add "using UnityEditor.iOS.X... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System