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Capsule Collider bounds return different value when setting properties i...
Steps to reproduce:1. Open attached "CapsuleBug.zip"2. Enter play mode3. Observe console output - 2 colliders with same setting have... Read more
Animation with SetActive keyframe moves Canvas to other location
To reproduce: 1. Download attached project "AnimationInconsistent.zip" that user sent and open in Unity2. Open "Menu" Scene3. Enter ... Read more
Object with smaller scale than 1.5 does not wake when reversing the spee...
To reproduce:1. Open attached project;2. Open "BugTest" scene;3. Enter Play mode;4. Press "Open" button;-Notice both doors (SlideDoo... Read more
Crash in AnimationClip::BuildMecanimDataMainThread when entering a Play ...
Unity Editor crashes when entering a Play mode, while Animator Controller Bundle is loading. Reproduction steps:1. Open the attached... Read more
Transform Scale loses precision when duplicating child GameObject
To reproduce: 1. Open 'LostPrecision' project2. Open 'Test' scene3. Duplicate 'InnerWall0' GameObject4. Duplicate 'InnerWall1' GameO... Read more
Crash in ClothModule::CreateOrRecreateCloth(Unity::Cloth*, SkinnedMeshRe...
Crash in ClothModule::CreateOrRecreateCloth(Unity::Cloth, SkinnedMeshRenderer) when you try to add a mesh in Skinned Mesh Renderer t... Read more
Animation exit time/transition is skipped if you modify an animator para...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Select the Animator asset4. Check/uncheck the Wave p... Read more
Lightmap static objects can no longer be lit by light probes
Lightmap static objects are no longer lit by light probes. This is the case since Unity 5.4. In Unity 5.3, lightmap static objects c... Read more
[CustomRenderTexture] Editor crash when switching platform from standalo...
Step:1. Open repro project2. Make sure platform is on standalone. If not, switch to standalone and then save project and close unity... Read more
Microphone.GetDeviceCaps returns the same values for both minimal and ma...
Steps to reproduce:1. Download and open the attached project2. Through System settings, set sampling rate of a microphone to a highe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size