Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0f3
Issue ID
901533
Regression
Yes
[Metal]Color picker eye dropper preview broken in Metal API on MacOS
Color picker eye dropper preview shows the wrong area being selected with the cursor. Though when clicking the correct colour is selected.
Steps to reproduce:
1. Open attached project
2. Select "color me" sprite, or anything that has a color selection
3. Open color picker, select eye dropper
4. Observe how the preview does not show the correct placement of the cursor
5. Going upwards/left may result in preview showing some out of bounds territory with random pixels
Expected result: Eye dropper preview shows correct area being selected with the tool
Actual result: Usually the actual area the preview shows is somewhere up and to the left. If you move to the edge of the screen, the preview goes beyond screen and shows garbage pixels
Reproduced in 5.6.0f3, 2017.1.b1
Does not reproduce in 5.5.2f1, 5.5.3f1
Notes: Even though it does not reproduce on 5.5.2f1 you can still see the 'beyond' area when going to the left side of the screen
5.6.0b1, 5.6.0f1, 5.6.0f2 eye dropper just straight up crashes unity
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment