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Standalone build crashes when Stereo Rendering Mode is set to Single Pass
To reproduce: 1. Open the project folder, attached by user, in Explorer 2. Go to build folder 3. Make sure the Oculus VR Headset is... Read more
Random.value does not return 0.0f or 1.0f
To reproduce: 1. Open attached Unity project "randomvalue.zip" 2. Open "doesnotreturn" scene 3. Go into Play mode Expected result: ... Read more
Namespace collision when using static directive and enum types with .NET...
Reproduction steps: 1. Open project attached(New Unity Project 3.zip) 2. Inspect console. Expected result: There will be no error a... Read more
Mathf.CeilToInt() returns incorrect value while debugging when breakpoin...
To reproduce: 1. Open project 2. Open 'TestScene' 3. Open 'DebugTestScript', set breakpoint to 15th line 4. Start debugging, press '... Read more
Crash in scripting_array_length when using StructLayout attribute and in...
To reproduce: 1. Open the project, attached by tester 2. Select Main Camera in the scene 3. In the Inspector, change values in the ... Read more
[WSA] WorldAnchorStore.GetAsync throws an exception when starting deploy...
Steps to reproduce: 1. Open the attached project (AnchorTestRepro.zip) 2. Switch platform to Windows Store 3. Build for WSA Universa... Read more
After 64 halos are rendered other halos are rendered in unexpected locat...
Steps to reproduce: 1. Open attached project 2. Open "halos" scene 3. Observe that only 64 halos are drawn correctly Expected resul... Read more
Texture with straight lines becomes distorted in built scene, when 'Resi...
To reproduce: 1. Open project 2. Build and run scene( run built scene in 640x 480 windowed mode, for more clear repro, resize window... Read more
"NullReferenceException: Object reference not set to an instance of an o...
"NullReferenceException: Object reference not set to an instance of an object" when exiting Play on OSX only. Happening only on OS... Read more
Erroneous object instantiation when dragging prefab from Project window ...
To reproduce: 1. Create new project 2. Create cube and its prefab, delete cube from scene 3. Drag prefab to scene (do not release mo... Read more
All about bugs
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