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NormalMap settings do not appear when importing FBX file
To reproduce:1. In any project, import user's FBX file Expected: user is prompted about incorrect texture settings (check picture at... Read more
[KeywordEnum(UV1, UV2)] in shaders causes a compilation error when build...
Steps to reproduce:1. Download and open the attached project2. Build for Standalone to force a shader recompile Expected result: bui... Read more
"About Unity" window is black and throws errors if Scripting Runtime Ver...
To reproduce:1. Open new project.2. In PlayerSettings set Scripting Runtime Version to "Experimental (.NET 4.6 Equivalents)".3. Open... Read more
[iOS] Crash in libobjc.A.dylib`objc_msgSend during AssetBundle download
Steps to reproduce:1. Download & Open the project2. Build the project to iOS using BuildInfoList.asset (found in Assets folder)3... Read more
Shaders in scene view get disabled based on camera rotation
Steps to reproduce:1. Open attached project "SceneViewShader.zip"2. Either move the scene view around or rotate the Main Camera alon... Read more
[macOS] Scene view navigation is twice slower than on previous version
Steps to reproduce: 1. Open attached project on 2017.1.0p2 or newer2. Enable profile editor and rotate scene view camera using mouse... Read more
Reimport all launches the most recently opened project
Reproduction steps:1. Create a new project (Lets name it "First project").2. Create another project with another editor instance (Le... Read more
Unchecking "Dynamic Occludee" and selecting another mesh causes inital m...
Unchecking "Dynamic Occludee" and selecting another mesh causes first mesh to remain in Previewer 1. Create a new project2. In Hiera... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS