Search Issue Tracker
By Design
Votes
0
Found in
5.5.1f1
Issue ID
902272
Regression
No
Crash in scripting_array_length when using StructLayout attribute and initializing two variables at the same position in memory
To reproduce:
1. Open the project, attached by tester
2. Select Main Camera in the scene
3. In the Inspector, change values in the New Behaviour Script
Expected: changing values in the Inspector does not crash the Editor when using StructLayout attribute
Actual: when the StructLayout attribute is used and two fields are initialized at the same position in memory, changing values in the inspector crashes the Editor
Reproduce in 5.3.8f1, 5.6.5p1, 5.5.3p1, 5.6.0p2, 2017.1.0b1
By design: Arrays in C# are dynamically allocated, and by having the memory layout as such that an array pointer overlaps with another property will cause a
crash, even in regular C# code.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment