Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.0f3
Issue ID
902322
Regression
No
Mathf.CeilToInt() returns incorrect value while debugging when breakpoint is set on line with this method
To reproduce:
1. Open project
2. Open 'TestScene'
3. Open 'DebugTestScript', set breakpoint to 15th line
4. Start debugging, press 'Update number' button in game view
5. Notice, that breakpoint is reached. Step over until 18th line, stop debugging
6. Play scene again without debugging script, press 'Update number' button
Expected: after 5 and 6 step, both times, number value will be 25
Actual: number value is set to 0 when debugging script
Reproduced on: 5.5.3p1, 5.6.0f3, p1, 2017.1.0b1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Visual Effect Event Tester" Overlay is cut off when using the Scene View not in standard dimensions
- Visual Effect overlay has no tooltips for the playback controls
- Github link in the Rider tab of Preferences window has no padding on the left side and is not aligned with the other elements
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
This is a duplicate of issue #897134