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Most Recent
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0
votes
Fixed

Different animation pops in when enabling and disabling an animation par...

Animation

-

Jun 13, 2017

-

Version/s: 5.6.1p1

Repro steps: 1. Open "AnimationBug" project 2. Enter Play mode 3. Look at the animation transitions Expected result: The animation... Read more

0
votes
Won't Fix

[iOS][Google VR] InputTracker.GetLocalRotationMagic in Window Mode gives...

XR SDK

-

Jun 13, 2017

-

Version/s: 5.6.1p2

Reproduction Steps: 1. Open "Google VR Rotation Error" 2. Build for iOS 3. Hold the device in portrait orientation 4. Select the top... Read more

0
votes
By Design

[Android][iOS][VR] Camera stays rotated if device was at 45 degrees befo...

Mobile

-

Jun 13, 2017

-

Version/s: 5.6.1p2

Steps to reproduce: 1) Download attached project 'iOS GVR Bugs.zip' and open in Unity 2) Build and run 'Main Scene' on a device 3) ... Read more

0
votes
By Design

Warning appears when changing MeshFilter.sharedMesh during OnValidate()

Editor - Other

-

Jun 13, 2017

-

Version/s: 2017.1.0b8

Reproduction steps: 1. Open project attached (TerrainEngine.zip). 2. Open scene "testscene". 3. Select object "Terrain". 4. Change U... Read more

0
votes
Not Reproducible

[iOS 10.2] [ReplayKit] Recorded sound is sped up and distorted

Mobile

-

Jun 13, 2017

-

Version/s: 5.5.2p4

Reproduction steps: 1. Open and build the attached project into iOS device. 2. Click "Mic"(Make sure to run some background sound/mu... Read more

0
votes
Fixed

[Android] When the device has a second display and a script which splits...

Mobile

-

Jun 13, 2017

-

Version/s: 5.5.0f3

Reproduction steps: 1. In device settings go to Developer options -> Simulate secondary displays; 2. Choose the display; 3. Open the... Read more

0
votes
By Design

GetCustomAttributes return null on .NET 4.6

Scripting

-

Jun 13, 2017

-

Version/s: 2017.1.0b9

Reproduction steps: 1. Open the attached project 2. Make sure that Scripting Runtime Version is set to "Experimental (.NET 4.6 Equiv... Read more

0
votes
Postponed

Editor crashes in (KERNELBASE) RaiseException when using Marshal.GetFunc...

Scripting

-

Jun 13, 2017

-

Version/s: 5.6.1f1

How to reproduce: 1. Open the attached users "CrashTest" project and "demo" scene 2. Enter playmode Expected result: Scene is pla... Read more

0
votes
Fixed

LoadAsset() throws The referenced script on this Behaviour (Game Object ...

Scene Management

-

Jun 13, 2017

-

Version/s: 5.5.3p1

Steps to reproduce: 1. Open the attached project(Own Cloud) 2. Open the scene "test" 3. Play the scene 4. Observe the warning in Con... Read more

1
votes
Won't Fix

[UNET] Local Player Authority(Client) removes Has Authority from the spa...

Networking

-

Jun 13, 2017

-

Version/s: 5.6.1p2

Steps to reproduce: 1) Download attached project and open in Unity 2) Build and Run project 3) In the Editor, press Play and create... Read more

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