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[ReflectionProbes] Interreflections not visible regardless of Bounces se...
Steps to reproduce:1. Open "LightprobeInterreflections.zip"2. Load scene "Test"3. Observe the black reflections Expected result: the... Read more
"SV_Depth" not written to shader
Reproduction steps: 1. Open "MinimalReproProject.zip" project in 5.6.1f12. See the Depth of the Sphere and Image3. Open the same pro... Read more
Particle alignment is incorrect when rendering using PreRender callback
Steps to reproduce:1. Open user's attached project2. Select Main Camera3. In the Inspector enable script "Shader Replacement"4. Pres... Read more
[Mac] Force Quitting Unity results in an Unhandled Exception in the Shad...
Reproduction steps: 1. Create a new project2. Force Quit Unity3. Open the "ShaderCompiler.log" inside of the Projects Library folder... Read more
Launching a build through command line with specific height and width re...
Launching a build through the command line with specific height and width results in incorrect resolution while Unity Splash Screen ... Read more
Checkbox property values become disabled after adding their property to ...
How to reproduce:1. Open users attached project and "Scene"2. Select the "Cube" GameObject and open Animation window3. Select the fr... Read more
Animation freezing into pose
How to reproduce:1. Open the "repro" project2. Open the "scene" scene3. Press Play and observe the animations Expected result: The a... Read more
Deleting a tilemap in a grid prefab and saving back that prefab creates ...
Deleting a tilemap in a grid prefab and saving back that prefab creates a duplicate in scene Repro:1- Open scene 'Tilemap'.2- In sce... Read more
Unity crashes at "Joint2D::FetchBodyA" when a script is referencing Hing...
To reproduce:1. Open attached Unity project "Prototipo Juego.zip"2. Open "Nivel1" scene Result: Unity crashes at this point Workarou... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS