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Fixed in Unity 2018.2

Votes

0

Found in

2017.1.0f2

Issue ID

929984

Regression

No

Crash when implementing asynchronously named pipes in Mono/C

Mono

-

-

Priority: 4Not yet prioritized for a release

-

Severity: 1Crash, freeze, data loss, work stops

Reproduction Steps:
In Visual Studio:
1. Unzin the source.zip file.
2. Open the project file with VS. It contains 3 projects (server, client, MessageBusLib).
3. Set the "Server" project as the StartUp project.
4. Press Start, it should open a cmd console for the server waiting for a client.

Unity Side:
1. Import attached project from "929984 - AsynchronousPipes.zip".
2. Open "LevelEditor" scene.
3. Enter Play mode.

Result: Unity crashes.

Reproducible with: 5.6.2p3, 2017.1.0f3, 2017.2.0b1

Fixed in - 2018.2.0a1, 2018.1.0b9, 2017.3.1p2, 2017.2.2p1

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