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Changing the value for Wrap Mode on a Playable Director doesn't mark it ...
Reproduction Steps:1. Import attached project.2. Open "Test" scene.3. In Hierarchy, select "Playable Director".4. In Inspector, chan... Read more
NullReferenceException in MobileControlRig.EnableControlRig after switch...
Steps to repro: 1. Open attached project;2. Go to BuildSettings (File -> Build Settings);3. Select any other available platform (... Read more
Animator does not reset the state of the Game Object if it was changed b...
To reproduce:1. Open the "test" scene in the attached project2. Note that "TestObject" which has an Animator component enabled, has ... Read more
If GameObject contains Animator Controller with Material Animation its M...
How to reproduce:1. Open the attached "zProject" project and "AnimatorBug" scene2. Enter playmode, click on Sphere (in Hierarchy) an... Read more
[IL2CPP] Crash in Net::Sockets::Socket::Connect when using .NET 4.6 Scri...
1. Open the project attached by the user2. Build to iOS3. Run on a mobile device Result: after 10-30 seconds, player crashes at il2c... Read more
[Android]Screen resolution values are swapped when an application is res...
Reproduction steps:1. Open the attached project;2. Build the scene "Main" on a device;3. Minimize and maximize an app;4. Observe the... Read more
AnimationCurve value cannot be changed in custom Inspector when it is ac...
To reproduce: 1. Open the project, attached by the tester (curveInspector.zip)2. Open the "scene" scene3. Select "GameObject" in the... Read more
Game Object hierarchy doesn't expand on a custom layout when selecting a...
To reproduce:1. Open project attached by the user2. Without changing layout open "TestScene"3. In the scene view window click on the... Read more
MissingMethodException and GUI errors when interacting with ProBuilder U...
Steps to reproduce:1. Open the attached project2. In top menu, click Tools->ProBuilder Basic->ProBuilder Basic Window3. In the... Read more
If mesh was made using mesh.Set*(List) methods it will be never released...
Steps to reproduce:1. Open the attached project2. Open CanvasRendererSetMeshLeak scene3. Open Profiler and select Memory4. Press 'Ta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size