Search Issue Tracker
Project crashes when playing Audio and recording with Everyplay at the s...
Reproduction steps: 1) Open "bug_everyplay_android_audiopool_crash" project 2) Build and run "EveryTester" scene on Android 3) Pres... Read more
[CV1 | Oculus SDK] Unity Automatically Culling Objects in Peripheral Vis...
All you need to do is test a scene (most apparent in RollerGameTest Edge4) and look at it through the Oculus Rift CV1. as you move ... Read more
Trail Renderer interferes with Line Renderer, 5.4 regression
Steps to reproduce: 1) Open the attached project. 2) Open scene 'Line Renderer Problem.unity'. 3) Play the scene. - A trail renderer... Read more
Metal crashes in multithreaded mode when changing resolution.
Metal throws assert if you change resolution from script using Screen.SetResolution(400, 300, false, 0);. This happens both on iOS a... Read more
SpriteRenderer loses Material on first play
Steps to reproduce: 1) Download and open attached file "SpriteRenderTest".(I created a simple scene). 2) Drag and drop sprite from ... Read more
Type Mismatch error in Editor extension copying a prefab to all scenes
To reproduce: 1) Open the attached project. 2) In the menu bar, press Tools > Copy To All Scenes. - An editor extension window show... Read more
Changing the material color of the Projector component during playmode, ...
Reproduction steps: 1. Open attached project 2. Open scene "Test scene" 3. Play the scene 4. Select "Projector" object form Hierarch... Read more
[iOS] InputField.text can not be set through a script (only through dire...
How to reproduce: 1. Open a new project 2. Import attached package 3. Open scene 1.unity 4. Attach the only 'Text' gameobject to th... Read more
Shader works in-editor but not in build
Reproduction steps: 1. Open the attached project 2. Open scene "DemoScene" 3. Build and Run on Standalone 4. Notice that Prism shade... Read more
OnRenderImage is invoked with a null source RenderTexture, when ImageEff...
The OnRenderImage method is invoked with a null source RenderTexture once after the script is enabled. This issue is only reproduci... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname