Search Issue Tracker
Won't Fix
Won't Fix in 5.5.X
Votes
0
Found in
5.5.3p2
Issue ID
931212
Regression
No
[Android] Transition from lock screen to application makes half of the screen black for couple seconds
Steps to reproduce:
1) Download attached project 'TestPortraitBug.zip' and open in Unity
2) Make sure Default Orientation is set to 'Landscape Left' in Player Settings
3) Make sure Development Build is disabled in Build Settings
4) Make sure Lock Screen on a device is set to Swipe
5) Build and Run project on a device
6) After TestScene' is finished to load, lock device, wait ~2s and unlock it
Note that half of the screen will be black for a second or two
Expected result: Transition from lock screen to application should not make half of the screen black
Actual result: Half of the screen is black after unlocking device(check attached video)
Reproduced with:
5.3.7p4, 5.4.5p4, 5.5.4p2, 5.6.2p4, 2017.1.0f3, 2017.2.0b3
Devices under test:
Reproduced with:
Lge LG D855 (G3)*, OS:5.0, CPU:armeabi-v7a, GPU:Adreno (TM) 330, Build:lge/g3_global_com/g3:5.0/LRX21R.A1445306351/1445306351:user/release-keys
Lge LG H340n*, OS:5.0.1, CPU:armeabi-v7a, GPU:Adreno (TM) 306, Build:lge/c50n_global_com/c50n:5.0.1/LRX21Y/151672304cd28:user/release-keys
Lge LG H850*, OS:7.0, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:lge/h1_global_com/h1:7.0/NRD90U/170931540650d:user/release-keys
Not reproduced with:
Google Pixel XL*, OS:O, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:google/marlin/marlin:O/OPP2.170420.019/4021594:user/release-keys
Google Pixel*, OS:7.1.2, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:google/sailfish/sailfish:7.1.2/NJH47D/4045516:user/release-keys
Note: Mostly occurs LG devices because of theirs swipe-lock design
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment