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[SceneView] pixelHeight returned after Repaint is increased by 2
Steps to reproduce: 1. Open attached project2. Open scene "testBug"3. Select Main Camera in hierarchy and notice that two different ... Read more
[SpritePacker][iOS] Sprites are packed inefficiently for iOS platform
Steps to reproduce: 1. Open the attached project2. Switch to iOS platform3. Open 'Sprite Packer' (Windows/Sprite Packer)4. Click 'Pa... Read more
UI child elements do not update correctly when parent has nested Canvas ...
How to reproduce:1. Load the attached project, scene "test"2. Expand the GameObject "ExpandMe"3. Move the GameObject "MoveMe" around... Read more
Chrome NPAPI flag hint no longer valid
-e: with Chrome45 the NPAPI enabling flag is no longer available and thus our hint form UO2 is no longer valid -repro:--install late... Read more
Editor Window with a Sprite leaks memory during Repaint
How to reproduce: 1. Open attached project2. Open Profiler window, enable Editor Profiling and switch to the Memory view3. Go to Win... Read more
Crunched DXT5 isn't automatically overridden on iOS
How to reproduce: 1. Open attached project2. Open scene Scene.unity3. Build to iOS and run- Note that the build crashes on Metal dev... Read more
Right side "alt" button triggers left side "ctrl" button
To reproduce this issue:1. Open project2. Play scene "TestInputKey"3. Notice that right side "alt" button triggers left side "ctrl" ... Read more
Shader variants (keywords) do not work in Asset Bundles
How to reproduce: 1. Open attached project2. Open scene Test.unity3. Play the scene- Note that two spheres are instantiated, with a ... Read more
Cubemaps imported from textures aren't marked as non-readable, thus usin...
To reproduce:1) Reimport all assets2) Build a Standalone Windows build with development mode on, and profiler attach on3) View the M... Read more
All about bugs
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