Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.1.2f1
Issue ID
724664
Regression
No
Cubemaps imported from textures aren't marked as non-readable, thus using more memory than they should
To reproduce:
1) Reimport all assets
2) Build a Standalone Windows build with development mode on, and profiler attach on
3) View the Memory Usage (click on Memory section in the Profiler window)
4) Observe that Used Unity is > 150 Mb and Reserved Unity is > 150 Mb whereas it could be smaller
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The search field has an additional icon that has no functionality
- Splash Image logo is shown after being removed when pressing the Preview button
- Crash on GenerateParticleGeometry when creating certain particles
- HD Sample Buffer returns black for Rendering Layer Mask when Custom Pass Volume is not active
- SpriteRenderer has wrong input color when associated material uses SRPBatcher
Add comment