Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.1.2f1
Issue ID
724664
Regression
No
Cubemaps imported from textures aren't marked as non-readable, thus using more memory than they should
To reproduce:
1) Reimport all assets
2) Build a Standalone Windows build with development mode on, and profiler attach on
3) View the Memory Usage (click on Memory section in the Profiler window)
4) Observe that Used Unity is > 150 Mb and Reserved Unity is > 150 Mb whereas it could be smaller
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit's MinMaxSlider snaps unexpectedly in Runtime
- [2D] [URP] Objects are rendered twice when Foremost Sorting Layer is enabled
- Physics applied to Rigidbody is not fully disabled when setting the Rigidbody to Kinematic
- Scene view turns black when using a custom Mesh Renderer
- VFX Graph ZWrite has no effect when using URP PostProcessing DoF effect
Add comment