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[OpenGL ES 3.0][Android] Visual artefacts due to rounding errors on Andr...
When an image is encoded in YUV NV21 format, visual artefacts are visible on certain Android devices. Steps to reproduce:1) Open the... Read more
[DX12] Editor crahes when setting RenderBuffers depth texture with anti ...
Steps to reproduce: 1. Open attached project "954098.zip"2. Make sure selected Graphics API is Direct3D123. Open "main" scene4. Sele... Read more
Static child GameObject moves with rotating non-static parent
Reproduction steps:1. Download project "Tester.zip" and open in Unity2. Open scene "Test"3. Select parent Cube4. Add selected parent... Read more
NavMeshAgent.SetAreaCosts are being reset on Play mode
To reproduce: 1. Download attached project "Source.zip" and open in Unity2. Open "Lobby" scene3. Enter Play mode4. Press "Play and H... Read more
Wrong depth texture when using SetTargetBuffers when anti-aliasing is hi...
Steps to reproduce: 1. Open attached project2. Open "main" scene3. Select "Main Camera" in the Hierarchy4. In "RenderBuffer" script ... Read more
Crash in UnityEngine.XR.WSA.Input.InteractionManager:Initialize
Steps to reproduce:1. Open the attached project2. Open the Crash scene3. Switch platform to WindowsStandalone (or Windows Store, if ... Read more
Editor crashes in physx::SubSortQuick::sort4 while opening project with ...
Reproduction steps:1. Download project "Sundae Month_Character Demo.zip" and open in Unity Actual: crashes while opening the project... Read more
.NET 4.6 EqualityComparer.Equals yields different results from .NET 3.5 ...
How to reproduce:1. Download attached project file and open the "Test" Scene.2. Enter Play Mode (Notice console log)3. Do this test ... Read more
Using Collab, adding an asset, publishing the change, and then restoring...
What was expected?:Adding an asset or folder to a project, publishing the change, and then restoring clean to a commit before that c... Read more
When using Unity Collab to pull an update with a recase-delete conflict,...
What was expected?:If a user deletes an asset file, and then pulls a collab update that contains a change where another user recased... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject