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[Shuriken] Fixed TimeStep affects Particle Simulation in Edit Mode diffe...
To reproduce: 1. Open attached project 2. Open the scene Untitled.unity 3. Change Fixed TimeStep to 1.0 4. Simulate particles in e... Read more
[PLM] Baking stalls after starting CPU PLM bake via the lightmapping API...
Jira card: https://jira.unity3d.com/browse/GFXGI-547 Steps to repro: 1. Open the attached project; 2. Open the Test Runner window (... Read more
[Android][GLES] The Player crashes on "ApiGLES::ClearBufferSubData"
Steps to reproduce: 1. Open the “IN-72967_ApiGLESCrash” project 2. Build and Run the project on the device 3. Wait for half a min... Read more
CommandBuffer fails to copy the Point Lights' ShadowMaps into a RenderTe...
Reproduction steps: 1. Open the attached project "CopyPointShadowCubemap.zip"; 2. Open the "Default.unity" scene; 3. Select the Poin... Read more
Crash on Adreno GPU devices when using shader with mixed stencil with D3...
How to reproduce: 1. Open the attached project "xz3CrashSample.zip" 2. Change to Android platform 3. Make sure OpenGLES 3 is selecte... Read more
Changing the bundle ID in iOS changes it in Android
Whenever you change the bundle identifier in iOS or Android the change is reflected in the other platform. Other changes are bound t... Read more
float4x3/4x2 matrices are lost in the Shader uniforms
How to reproduce: 1. Open the attached "1328776_Repro" project 2. In the Project window select the "TestShader" Asset 3. In the Insp... Read more
Articulation Bodies spawn at the same point on a Spline when entering th...
Reproduction steps: 1. Open the attached "PROJECTFILE" project 2. Open the "Assets/SampleScene.unity" scene 3. Observe the Spl... Read more
[Standard Assets] Image Effects work different after taking a screenshot
Reproduction steps: 1. Open the attached project "screenshot.zip"; 2. In the main menu, click Tool -> Screenshot; 3. Make sure, you ... Read more
[Linux] Crash on SetGtkWidgetSensitive when hovering over Jobs > Burst menu
Reproduction steps: 1. Create a new 3D (URP) project 2. Click Jobs and hover over Burst Expected result: Burst menu opens Actual re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0