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Fixed in 2021.3.14f1, 2022.1.23f1, 2022.2.0b15, 2023.1.0a17



Found in





Issue ID




Crash on Adreno GPU devices when using shader with mixed stencil with D32_S8 depth buffer



How to reproduce:
1. Open the attached project ""
2. Change to Android platform
3. Make sure OpenGLES 3 is selected as Graphics API in Player Settings
4. Build and Run

Expected results: The built Scene can be seen without the device crashing
Actual result: The device crashes or the screen is completely white without crashing
#00 pc 00018f66 /system/lib/ (__memcpy_base_aligned+66) (BuildId: 7e441ac735842f5185c797f24487fa42)
#01 pc 01307094 /data/app/com.DefaultCompany.xz3CrashSample-we0FWnB9Yy0BvIo-GREaSw==/lib/arm/ (GfxDeviceGLES::DrawBuffersBatchMode(GfxBatchHeader const&)+204) (BuildId: d5f9af755a24c995)
#02 pc 014f9ba3 /data/app/com.DefaultCompany.xz3CrashSample-we0FWnB9Yy0BvIo-GREaSw==/lib/arm/ (GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&)+21426) (BuildId: d5f9af755a24c995)

Reproducible with: 2021.2.0a19, 2021.3.4f1, 2022.1.3f1, 2022.2.0a16
Not reproducible with: 2019.4.39f1, 2020.3.35f1, 2021.2.0a18

Reproducible on:
VLNQA00225, Qualcomm null (SDM845 for arm64), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630

Not reproducible on:
VLNQA00001, Google Pixel 2 (Pixel 2), Android 11, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00288, Samsung Galaxy J7 (SM-J730F), Android 8.1.0, CPU: Exynos 7 Octa 7870, GPU: Mali-T830
N/A, Huawei - (NOH-NX9), Android 10, CPU: NOT FOUND, GPU: Mali-G78
VLNQA00316, Samsung Galaxy Note10 (SM-N970F), Android 9, CPU: Exynos 9 Series 9825, GPU: Mali-G76

  1. Resolution Note (fix version 2023.1.0a17):

    Fixed in 2023.1.0a17

  2. Resolution Note (fix version 2022.2.0b15):

    Fixed in 2022.2.0b15

  3. Resolution Note (fix version 2021.3.14f1):

    Fixed in 2021.3.14f1

Comments (1)

  1. bx3776

    Apr 12, 2024 06:00

    Our game also experiences this kind of collapse, irregularity, and occasional occurrences: 0x86bc8
    Libunity. so GfxDeviceGLES:: DrawBuffersBatchMode (GfxBatchHeader const&) 0xec GfxDeviceWorker:: RunExt (ThreadedStreamBuffer&) 0x54 0x8d5e0

    Unity 2021.3.25f1c1 openGLES 3.0
    The crashed devices are all Qualcomm Snapdragon chips.
    May I ask what I should do?

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