Search Issue Tracker
Fixed
Fixed in 2021.3.14f1, 2022.1.23f1, 2022.2.0b15, 2023.1.0a17
Votes
1
Found in
2021.3.4f1
2022.1.3f1
2022.2.0a16
2023.1.0a1
Issue ID
UUM-4367
Regression
Yes
Crash on Adreno GPU devices when using shader with mixed stencil with D32_S8 depth buffer
How to reproduce:
1. Open the attached project "xz3CrashSample.zip"
2. Change to Android platform
3. Make sure OpenGLES 3 is selected as Graphics API in Player Settings
4. Build and Run
Expected results: The built Scene can be seen without the device crashing
Actual result: The device crashes or the screen is completely white without crashing
#00 pc 00018f66 /system/lib/libc.so (__memcpy_base_aligned+66) (BuildId: 7e441ac735842f5185c797f24487fa42)
#01 pc 01307094 /data/app/com.DefaultCompany.xz3CrashSample-we0FWnB9Yy0BvIo-GREaSw==/lib/arm/libunity.so (GfxDeviceGLES::DrawBuffersBatchMode(GfxBatchHeader const&)+204) (BuildId: d5f9af755a24c995)
#02 pc 014f9ba3 /data/app/com.DefaultCompany.xz3CrashSample-we0FWnB9Yy0BvIo-GREaSw==/lib/arm/libunity.so (GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&)+21426) (BuildId: d5f9af755a24c995)
Reproducible with: 2021.2.0a19, 2021.3.4f1, 2022.1.3f1, 2022.2.0a16
Not reproducible with: 2019.4.39f1, 2020.3.35f1, 2021.2.0a18
Reproducible on:
VLNQA00225, Qualcomm null (SDM845 for arm64), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
Not reproducible on:
VLNQA00001, Google Pixel 2 (Pixel 2), Android 11, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00288, Samsung Galaxy J7 (SM-J730F), Android 8.1.0, CPU: Exynos 7 Octa 7870, GPU: Mali-T830
N/A, Huawei - (NOH-NX9), Android 10, CPU: NOT FOUND, GPU: Mali-G78
VLNQA00316, Samsung Galaxy Note10 (SM-N970F), Android 9, CPU: Exynos 9 Series 9825, GPU: Mali-G76
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building with ILCPP Scripting Backend and ARMv7 as the Target Architecture
- Textures turn black in Player when they are referenced by a script instance
- [Android] Virtual device crashes with "Scudo ERROR: invalid chunk state when deallocating address" error in Firebase Test Lab when Optimized Frame Pacing is enabled
- Particle System does not resume when its Culling Mode is set to "Pause" or "Pause and Catch-up," and particle position simulate in world space
- "Custom Render Queue" field cannot be set above "2000" when changing it in the Inspector window using Debug mode
Resolution Note (fix version 2023.1.0a17):
Fixed in 2023.1.0a17
Resolution Note (fix version 2022.2.0b15):
Fixed in 2022.2.0b15
Resolution Note (fix version 2021.3.14f1):
Fixed in 2021.3.14f1