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0
votes
Fixed

[Shuriken] DestroyImmediate in particle trigger callback crashes on Rend...

Shuriken

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Jun 16, 2016

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Version/s: 5.4.0b22

Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Press play Crash! Note: This happens when tr... Read more

5
votes
Not Reproducible

"depthSurface == NULL || rcolorZero->backBuffer == depthSurface->backBuf...

Scene/Game View

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Jun 16, 2016

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Version/s: 5.4.0b22

Windows 7 64b I created new empty project and was playing with Connect window In couple minutes after I created this project - Game... Read more

0
votes
Won't Fix

Multiplayer tab doesn't refresh automatically on opening any more

Connect

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Jun 16, 2016

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Version/s: 5.3.5p4

I believe that it is regression, but I am not sure ... This reproduces on both Staging and Production only in 5.3 - doesn't repro o... Read more

0
votes
Fixed

Crash in GetLightProbeProxyVolumeSample

Shadows/Lights

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Jun 16, 2016

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Version/s: 5.4.0b21

Repro Steps: 1) Make sure Steam is running (project depends) 2) Open attached project and scene "Editor" 3) Click 3rd "tab" on left... Read more

0
votes
By Design

[iOS] Can't input some Japanese characters

UI

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Jun 16, 2016

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Version/s: 5.3.5p1

Reproduction Steps: 1. Open User's project 2. Build to iOS device 3. Tap input field 4. Select Japanese keyboard 5. Enter "h o s i" ... Read more

2
votes
By Design

OnApplicationPause(false) is called when the game was not paused before

Scripting

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Jun 16, 2016

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Version/s: 5.4.0b21

Reproduction steps: 1. Open attached project 2. Open "Scene1" 3. Play the scene 4. Notice that "False" is called in the console OnA... Read more

0
votes
Postponed

VS DebuggerTypeProxy under mono fails to show detailed information

CodeEditors

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Jun 16, 2016

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Version/s: 5.4.0b21

1. Open project I attahced(806140 repro) 2. Open test scene 3. Open Test.cs script, attach breakpoint at line 143 (int g = 1); 4. At... Read more

0
votes
Fixed

[UI] Unable to interact with UI that is at the very bottom of the game view

UI

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Jun 16, 2016

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Version/s: 5.4.0b22

Simpler repro: - open GameViewClickEvent.zip - play the scene - try to click on the cube or the button - both should log an incremen... Read more

0
votes
Fixed

Application.targetFrameRate on WebGL is inaccurate

WebGL

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Jun 16, 2016

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Version/s: 5.3.5p3

Steps to reproduce: 1. Open attached project 2. Add "FpsTest" scene to build settings 3. Build and run for WebGL 4. Notice how fps o... Read more

0
votes
Fixed

[Physics2D] Toggling IsKinematic in Inspector when game is running has n...

Physics2D

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Jun 16, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. Open attached project "kinematic.zip" 2. Open scene "1" 3. Run the game 4. Select "RobotBoyIdle00" object in ... Read more

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