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'kValidSceneObjectIdentifier == res' assert after selecting a prefab and...
The bug still occurs in trunk Unity 2018.1.0a1 #3622 8e2bcab90b4e on windows and mac platform Steps to reproduce: 1. Open attached p... Read more
Lightmap static prefabs painted as trees don't cast shadow on terrain
Lightmap baking for terrain trees: non-speedtree objects will not cast shadows unless they are part of a LOD group. Steps for reprod... Read more
[Safari] WebGL canvas stays black
-e: see title, canvas just stays black--works in 2017.3.0a7, stops with 2017.3.0b1 -repro:--create new project on osx--set safari as... Read more
Quaternion.angle returns incorrect angle with itself if Quaternion value...
To reproduce:1. Open repro project2. Play scene Expected: both quaternions angles with themselves will be 0Actual: when Quaternion v... Read more
[WSA] Reference rewriter fails to process System.Type inequality operator
Steps to reproduce:1. Open the attached project(ReferenceRewriter.zip)2. Open the Assets/Scenes/Scene1.unity scene3. Switch platform... Read more
[Windows] [2017.3] UnityPlayer.dll causes Access Violation when running ...
To reproduce:1. Create a new project2. Build and run Expected: scene will run without any errorsActual: 'UnityPlayer.dll caused Acce... Read more
Crash on ClassifyTilesToRemoveAndCompute when exiting playmode after get...
How to reproduce:1. Open the attached "TilesCrash" project and "scene"2. Enter playmode and click your right mouse button onto Terra... Read more
[WSA] A script behaviour has a different serialization layout when loadi...
Steps to reproduce:1. Open the attached project2. Open the Assets/Scenes/scene2.unity scene3. Switch platform to Windows Store4. Bui... Read more
[.NET 4.6] Editor crashes in mfplat.dll when calling CSCore method on .N...
Steps to reproduce:1.Open attached “CSCoreCrash.zip” Unity project2.Download attached 'Test.mp3' file3.Select 'SongLoader' object in... Read more
WWW request doesn't send Content-Length header
To reproduce:1. Open attached project;2. Open "Main" scene;3. Enter Play mode;4. Look at the Debug.Log thrown to the Console. Expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject