Search Issue Tracker
Fixed in 5.4.3
Votes
4
Found in
5.4.0b22
Issue ID
808298
Regression
No
Crash at Camera::GetWorldToCameraMatrix when calling CommandBuffer.DrawRenderer
Steps to reproduce:
1. Open attached project "808298.zip"
2. Open scene "combuf_DrawRenderer"
3. In hierarchy, select "OrthoCamera"
4. Click "Draw Renderer" button found in "Command Buffer Crash" script component
- Unity crashes at Camera::GetWorldToCameraMatrix
Reproduced with: 5.3.5p5, 5.4.0b23, 5.5.0a2
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector loses focus or Material doesn't update when using GetModifiedMaterial with a Mask component
- Crash on GfxDeviceClient::AllocateBufferInternal when entering Play mode using Graphics.RenderPrimitives and Graphics.DrawProcedural in the scene
- Import TextMesh Pro window opens when the Text Mesh Pro Essentials and Examples are already imported when creating a new TextMesh Pro GameObject in the Hierarchy with TextMesh Pro settings reset
- Video is not rendered when the VideoPlayer GameObject is disabled and re-enabled after playback starts while using Material Override render mode
- Selection outline is not shown when selecting a high intensity HDR Swatch preset in Color Picker
Tim-Wiese
Oct 20, 2016 02:26
Also Getting this in 5.4.1f1 and 5.4.1p4