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Unity crashes when emitting particles from script and using a Size modul...
How to reproduce:1. Open user attached project "Ralliz"2. Open "track1a" scene3. Add "Ground Material Manager" prefab from EVP5 fold... Read more
[.NET 3.5][Mono][Mobile] Unity fails to retrieve internal strings due to...
Steps to reproduce:1) Open the attached project.2) Build and run on an Android or iOS device (with .NET 4.6 and Mono enabled).3) Wai... Read more
Memory leak when game object scale with collider component attached is i...
Reproduction steps:1. Open the attached '957333.zip' project.2. Play the '1' scene.3. Open the Profiler and monitor memory usage.- T... Read more
Editor crashes at Transform::ApplyRuntimeToSerializedData when undoing c...
Steps to reproduce for Unity 2017.1 and 2017.2:1. Download 957330_repro.zip and open "test" scene2. Add virtual camera (Cinemachine ... Read more
Tilemap not overlapping different tiles
How to reproduce:1. Open the attached project2. Open the "Tile Test" scene3. Check the overlapping between floor and wall tiles Actu... Read more
Tilemap SetTilesBlock() causes an error on first call "The number of til...
Reproduction steps:1. Open project attached (TilemapSetBlockAssertion.zip)2. Play scene "SetBlockTest". Expected result: Tiles will ... Read more
[Android][Vuforia] Video playback stutters on Android devices with Vufor...
Steps to reproduce the issue:1) Open the latest attached project (957216_video_lag.zip).2) Build for Android.3) Run on a device. The... Read more
[Enlighten][Debug build] Player crashes with Heap corruption error at exit
Windows standalone x64 built with "Development Build" and "Script Debugging" options crashes on Build Exit.Heap corruption error can... Read more
Unwanted layout group children re-arrangement on play
To reproduce:1. Open attached Unity project "Starship Voyage.zip"2. Open "title scene 4" scene3. In the hierarchy, navigate to Scene... Read more
NullReferenceException using ModelImporter when restoring from collaborate
To reproduce:1. Open users attached project "AssetImporterNull.zip"2. Enable collaborate and push to the cloud3. Delete Models > ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field