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By Design

Fixed in 2017.1.X

Votes

1

Found in

2017.1.0f1

Issue ID

937196

Regression

No

UV maps are corrupted for static objects with custom shader when Static Batching is enabled

Graphics - General

-

Steps to reproduce:

1) Download attached project and open in Unity
2) Make sure Static Batching is enabled in Player Settings
3) Generate Lighting in Lighting settings
4) Build and Run 'Theme1_Map3' scene

Expected result: UV maps should not be corrupted when Static Batching is enabled (check attached image 'expected.png')
Actual result: UV maps are corrupted when Static Batching is enabled (check attached image 'actual.png')

Reproduced with:
5.6.3f1, 2017.1.0p2, 2017.2.0b5, 2017.3.0a2

I wasn't able to test with 5.5.x version of Unity because shader didn't worked

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