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Votes
0
Found in
2017.3.0a3
Issue ID
937266
Regression
No
Line Renderer UV's are Incorrect
Line Renderer UV's are Incorrect
The UV's are incorrect in three distinct situations.
- Always incorrect in the end caps (there is no interpolation here, they are a solid value throughout the end caps)
- When corner vertices is set to 0, the 'x' UV's warp. they should scale correctly around any sharp corners according to the view angle.
- When corner vertices is set to more than 0, the texture is streched around the corner, rather than tiled, regardless of texture mode selected.
Open up 'TestScene' and look at the LineRenderer gameobjects. Each demonstrates an issue with the uv's.
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