Search Issue Tracker
[WP8] Missing and broken API after updating to Unity 5.2.2f1
When updating our project from Unity 4.6.8f1 to 5.2.2f1, we are experiencing missing and broken API on platform Windows Phone 8. It ... Read more
[tvOS] iOS plugins are included in Apple TV projects when building
To Reproduce: 1. Open the attached project, observe that there several plugins in it:- BonjourClientImpl_tvOS.m/h is marked as in tv... Read more
[SpritePacker] Packing crunched sprites crashes at crnlib::crn_comp::app...
Steps to reproduce: 1. Open attached project "PackerBugRepro.zip"2. Open sprite packer window3. Press pack4. Unity crashes at crnlib... Read more
Mecanim isn't consistently writing defaults for animated properties with...
How to reproduce:1. Open the attached project2. Open and play Bug scene3. Expand Daifni and Doctor model till you see "Bip001 Pelvis... Read more
[Importer] pre/post rotations cause imprecision on scale transform
Importing this camera animation that only has Position and Rotation curves, creates a curve for scale (bug) with a value of 0.999 on... Read more
SyncList update messages dont use configurable channel
SyncList update messages dont use configurable channel, it uses Channels.DefaulReliable for all messages. It should use the channel ... Read more
Animation event does not fire on the last frame of looping animations
To reproduce:1. Open attached project2. Open "Test" scene3. Select "AnimationEventReceiver" game object in hierarchy4. Open Animatio... Read more
Autocomplete doesn't work with a fresh project in VS2015
Steps to reproduce: 1. Make sure Unity and VS2015 are installed2. Set the code editor to VS2015 in preferences3. Create a new projec... Read more
[2DRenderer] Sprite disappears and reappears when playing the scene for ...
Reproduction steps:1. Open attached project (Repro Project.zip)2. Open the "Test Scene 1" scene (in /Asset/Scenes/Test Scene 1.unity... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open