Search Issue Tracker
Fixed in 5.3.5
Votes
0
Found in
5.3.0f1
Issue ID
745882
Regression
No
[SpritePacker] Packing crunched sprites crashes at crnlib::crn_comp::append_chunks
Steps to reproduce:
1. Open attached project "PackerBugRepro.zip"
2. Open sprite packer window
3. Press pack
4. Unity crashes at crnlib::crn_comp::append_chunks
5. Reopen project
6. Select all sprites and change their format to other than crunched
7. Pack sprites
8. Unity no longer crashes.
Crashes when packing crunched 24-bit texture.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
MrGuardianX
Aug 07, 2016 05:28
Still relevant in 5.3.6f1. While Unity is not crushing anymore, the process of building AssetBundle through BuildPipeline.BuildAssetBundles stuck.