Search Issue Tracker
Fixed in 5.4.0
Votes
2
Found in
5.2.2f1
Issue ID
745781
Regression
No
Animation event does not fire on the last frame of looping animations
To reproduce:
1. Open attached project
2. Open "Test" scene
3. Select "AnimationEventReceiver" game object in hierarchy
4. Open Animation window
5. Note that animation event is on the last frame of animation
6. Play the scene
Actual behavior: event is not fired
Expected behavior: fired event on the last animation frame
Note: transitions have exit time of 1 and transitions duration is 0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] PointerEventData.pointerId value is incorrect when pressing a finger on the screen
- Standard Unity Materials and Shaders become corrupted after importing specific Asset Packages
- [Linux][OpenGL][Vulkan] Draw calls are not shown in the Event List when taking a capture of a frame with RenderDoc
- Inaccurate collision detections when Rigidbody Collision Detection is set to "Continuous" or "Continuous Dynamic"
- Crash on Object::IncrementPersistentDirtyIndex when upgrading project version
swiftfinder
Feb 20, 2020 18:44
Don't you think that this might work?
https://creditcardpanda.com/dicks-sporting-goods-credit-card/