Search Issue Tracker
Fixed in 5.4.0
Votes
2
Found in
5.2.2f1
Issue ID
745781
Regression
No
Animation event does not fire on the last frame of looping animations
To reproduce:
1. Open attached project
2. Open "Test" scene
3. Select "AnimationEventReceiver" game object in hierarchy
4. Open Animation window
5. Note that animation event is on the last frame of animation
6. Play the scene
Actual behavior: event is not fired
Expected behavior: fired event on the last animation frame
Note: transitions have exit time of 1 and transitions duration is 0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
swiftfinder
Feb 20, 2020 18:44
Don't you think that this might work?
https://creditcardpanda.com/dicks-sporting-goods-credit-card/