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[Bounds] AABB does not take into account Pivot Offset combined with Star...
Repro steps:1. Open Scene1 from the attached project.2. In the scene view, select the particle system, and make sure Bounds are visi... Read more
Meta files are updated for videos that were transcoded during platform s...
How to reproduce:1. Open QA attached project2. Make a backup of the meta file for asset file3. Switch platform4. Compare new and old... Read more
Microphone.start is not recording the audio from selected recording device
To reproduce:1. Have two microphones connected. In Windows, open Sound, Recording, change the default recording device to Microphone... Read more
[Texture Sheet Animation] "Cycles" should be hidden when frame over time...
"Cycles" within the Texture Sheet Animation module should be hidden when using constant / random between two constants for "frame ov... Read more
[PLM] Aliasing stripes can appear in baked shadows behind intersecting m...
Shadow aliasing artifact stripes can sometimes appear if directional light angle is set at 45 deg angle to a surface with progressiv... Read more
[Mixed Reality] UnityEngine.Microphone.Start() freezes an UWP build
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Build for WSA Universal 104. Open Visual Studio... Read more
Audio Mixer groups and snapshots appears as assets when groups and snaps...
Steps to reproduce:1. Create audio mixer2. Open Audio Mixer window3. Create child group4. Open project window5. Select Audio Mixer6.... Read more
[MacOS] Null Reference Exception with the DockArea OldOnGUI
By Clicking on Play Button in the Editor with "Maximise On Play" Mode ON got the following Exception in the Console window. Steps: 1... Read more
Xcode build error: "Apple Mach-O Linker (ld)" from "_OpenURL"
Reproduction steps:1. Open the attached project.2. Try to build it to iOS. Actual result:- The build will fail when building in Xcod... Read more
Additional scene fails to render in play mode after asynchronously loadi...
Reproduction steps:1. Download project "BugReport.zip" and open in Unity2. Enter Play mode3. Press on any number in Game view4. Go t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS