Search Issue Tracker
Won't Fix
Won't Fix in 2017.2.X, 2018.1.X
Votes
0
Found in
2017.2.0f3
Issue ID
962086
Regression
No
[Mixed Reality] UnityEngine.Microphone.Start() freezes an UWP build
Steps to reproduce:
1. Open the attached project
2. Switch platform to Windows Store
3. Build for WSA Universal 10
4. Open Visual Studio solution
5. Deploy on local machine (run it in the Mixed Reality Portal, no headset attached)
6. The app starts the microphone after 10 seconds. The rotating cylinder freezes
Actual results: UWP build freezes
Expected results: UWP build should not freeze
Reproduced with: 2017.2.0p1, 2017.3.0b8, 2018.1.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples
- Add Behaviour dropdown has a part in which the dropdown outline is cut out when the Add Behaviour dropdown is opened
Resolution Note (2018.3.X):
XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.