Search Issue Tracker
Won't Fix
Won't Fix in 2017.2.X, 2018.1.X
Votes
0
Found in
2017.2.0f3
Issue ID
962086
Regression
No
[Mixed Reality] UnityEngine.Microphone.Start() freezes an UWP build
Steps to reproduce:
1. Open the attached project
2. Switch platform to Windows Store
3. Build for WSA Universal 10
4. Open Visual Studio solution
5. Deploy on local machine (run it in the Mixed Reality Portal, no headset attached)
6. The app starts the microphone after 10 seconds. The rotating cylinder freezes
Actual results: UWP build freezes
Expected results: UWP build should not freeze
Reproduced with: 2017.2.0p1, 2017.3.0b8, 2018.1.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (2018.3.X):
XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.