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'Optimize Mesh Data' does not consider materials assigned by scenes when...
Repro:Phase 1 (demonstration of expected behavior)1. Open the attached repro project.2. Switch to PC/Mac/Linux standalone3. Open the... Read more
"using static" directive causes Unity to not find the class in the script
The issue happens wit .NET 4.6 only To reproduce: 1. Open the project, attached by the tester (usingStaticBug.zip)2. Add Fred.cs scr... Read more
[Android] Build fails with "Failed to repackage resources" error when AP...
How to reproduce:1. Open users attached project2. Go to File --> Build Settings --> Player Settings3. Go to Other Settings and... Read more
Assertion '!(transfer.IsRemapPptrTransfer() && transfer.IsReadingPptr())...
How to reproduce:1. Open the attached "ComputeShaderExample" project and "test" scene2. Click on "WaterPlanes" GameObject in Hierarc... Read more
Using Scale Tool with Control button multiple times adds increasing valu...
To reproduce: 1. Download attached project "3D Top Down Shooter.zip" and open in Unity2. Open "Main" scene3. Select one of the game ... Read more
CullingGroup's distance bands are inaccurate
To reproduce:1) Open attached project and scene2) Make sure you have both Scene and Game views visible and separated (i.e. they are ... Read more
SLN files generated by MacOS and Linux editors have two projects with th...
Steps to reproduce:1. Create a new project on a Windows machine2. In Project window, right click on Assets folder -> Create ->... Read more
Rect Tool alt resize causes assertion, makes RectTransform unusable
Steps to reproduce:1. Download and open the attached project2. Start scaling the panel with the Rect Tool3. Hold the Alt key while s... Read more
[Regression] [Win] Videos are dark when using Linear color space
How to reproduce:1. Download attached project file and open "1" Scene2. Enter Play Mode (make sure Linear color space is selected in... Read more
[Particles] Simulated particles move to the origin point when entering/e...
Repro steps:1. Open Scene1 from the attached project2. Select and simulat the particle system in the scene to see the particles.3. E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS