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Scriptable Objects' awake runs only once per Editor session
Steps to reproduce: 1. Download and open the attached project 2. Open scene "TestSOMessages" 3. Enter Playmode 4. Exit Playmode 5. E... Read more
Scriptable Objects execution order is ignored
How to reproduce: 1. Open the "ScriptableObjectOrder" project 2. Open the Main scene 3. Enter Play mode 4. Look at the console in wh... Read more
[PLM] Supersampling renders indeterministic results with direct samples
To reproduce: 1. Open the attached project; 2. Open "direct_shadows" scene; 3. Open Lighting window; 4. Generate lighting (make sur... Read more
[Shaders] Shader _Time value isn't updated when there isn't a Camera in ...
Shader _Time value isn't updated when there isn't a Camera in the Scene. When you don't have a camera in the scene, just a Canvas s... Read more
ScreenCapture.CaptureScreenshot doesn't work properly in 2017.1
Steps to reproduce: 1. Open user attached project "New Unity Project.zip" 2. Press Play 3. Observe the picture saved in the project ... Read more
Wrong value of alpha, shows 0.24706 when it suppose to be 0.5
Steps to reproduce: 1) Download attached project 'Texture2DAlphaIssue.zip' and open in Unity 2) Build '0' scene 3) Download Renderd... Read more
ParticleSystem.Emit() ignores timeline when using startColor gradient or...
How to reproduce: 1. Open user-supplied project 2. Load scene "TestScene" 3. Enter Play mode 4. Observe the Game view Expected resu... Read more
Assert.IsNotNull fails with not null object
How to reproduce: 1. Open the attached project 2. Open the Test Runner 3. Run the Assembly-CSharp-Editor.dll -> Mygame -> Tests -> C... Read more
Unity crash at "_platform_memmove$VARIANT$Haswell" when attempting to o...
To reproduce: 1. Open attached Unity project "BytesDownloaded_553.zip" 2. Window --> Profiler 3. Click Load 4. Load "ProfilerOutput.... Read more
Adding Post Processing profile to a Camera destroys shading
To reproduce: 1. Open attached Unity project "Shaderkasten 2017.1.0f3.zip" 2. Open Scenes --> WaterScene 3. Go into Play mode and o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component