Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.4.0f1
Issue ID
814366
Regression
No
[Multidisplay UI] "Display.RelativeMouseAt" z axis only shows value of 0.
Steps to reproduce:
1. Open my attached project.
2. Open "test" scene.
3. Build project in windows platform.
4. Move your cursor between two screens.
--- Note that "current display" text field shows " Display.RelativeMouseAt" z axis.
Expected results: " Display.RelativeMouseAt" z axis should change when cursor moves between displays.
Actual results: It stays 0.
Reproduced with: 5.4.0f1, 5.4.0b25, 5.3.5p8, 5.3.5f1, 5.2.0f3
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- There is no way to adjust the HDR Paper White value of the Unity Editor's interface, making it difficult/uncomfortable for some developers to work on very dark/bright scenes in HDR
- Animator window has a dropdown button that throws “MissingReferenceException” error on a new project when the previous project had a GameObject with an animation
- Animator State name overflows outside the visual box when the State has a long name
- UI Document file remains marked as Dirty after Undoing made changes
- Switching between UI Documents with different Canvas sizes marks the UXML file as dirty
ytrew
Jul 12, 2017 21:12
Issue still prevalent in 5.6.1f1! RelativeMouseAt returns zero for each axis, so mouse input for screen space conversion to interact with UI on multi displays does not work.