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Not Reproducible
Votes
17
Found in
5.3.5f1
Issue ID
814334
Regression
No
Flipped camera target inconsistencies with CommandBuffer in Forward rendering
How to reproduce:
1. Open the attached project and "Test" scene in it.
2. Play the scene and select the "Main Camera" in project hierarchy.
3. Under TestImageEffect script component try switching between the 3 Test Cases and notice they are all fine.
4. Check MSAA2x checkbox on TestImageEffect component, switch again between 3 Test Cases and observe the issue.
5. Try to tick "Show Depth" checkbox and notice for Case 2 and 3 that Depth texture is fine in all cases, unlike the screen texture.
6. Try to set the camera rendering path to deferred, and notice screen/depth textures are fine in all cases.
Actual behavior: While MSAA2x is checked Case 1 flips the screen, Case 2 receives an empty _MainTex and Case 3 is flipped too.
Reproducible: 5.3.1f1, 5.3.3p3, 5.3.6f1, 5.4.0f1, 5.5.0a3
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jimmikaelkael
Jul 20, 2016 15:58
Just one thing I need to add to be clear: please try to disable the DummyPostEffect component without altering anything else and you will notice the same problems as with MSAA
, so it's not just a matter of getting MSAA enabled.
It seems that getting a "OnRenderImage" implementation in one of the Post FX attached to the camera helps when MSAA is disabled, but this isn't reliable as it costs a blit when it could be avoided.