Search Issue Tracker

0
votes
Fixed

"Assertion failed: Invalid SortingGroup..."is thrown when deactivating G...

2D

-

Oct 26, 2017

-

Version/s: 2017.3.0b6

How to reproduce:1. Open the attached "AssertSortingGroup" project and "Level0" scene2. Enter playmode and observe the console Expec... Read more

1
votes
By Design

Using multiple textures while painting terrain results in poor performance

Terrain

-

Oct 26, 2017

-

Version/s: 2017.1.2f1

In my case, using 8+ textures, painting terrain result in poor performance. Also noticed that the Brush Size is very big factor in p... Read more

0
votes
By Design

[Baked GI] Mismatch in indirect bounce light intensity between Enlighten...

Progressive Lightmapper

-

Oct 26, 2017

-

Version/s: 2017.3.0b5

On near white surfaces there is an increasing difference in indirect light intensity for each surface bounce, between Enlighten and ... Read more

0
votes
Not Reproducible

Unity crashed on exit WebViewWindowPrivate::SetGeometry

Window management

-

Oct 26, 2017

-

Version/s: 2017.3.0b7

Unity crashed on exit WebViewWindowPrivate::SetGeometryWebViewWindow::SetGeometryUnityEditor.WebView:SetSizeAndPositionUnityEditor.W... Read more

0
votes
Won't Fix

[PLM] Memory leaks occur when switching baking backends

Progressive Lightmapper

-

Oct 26, 2017

-

Version/s: 2018.1.0a1

Steps for reproduction:1) Download the project from the case 949121 or the link added below2) Open the scene `ProgressiveLightmappin... Read more

4
votes
Postponed

NavMesh Agent stuck for a while at deadlock, only then moves straight to...

AI Navigation

-

Oct 26, 2017

-

Version/s: 2017.3.0b6

To reproduce:1. Open repro project2. Open 'NavMeshTest' scene3. Bake NavMesh4. Play scene Expected: capsule gameObjects will move st... Read more

2
votes
Fixed

Standard Roughness setup shader is not building correctly for Android bu...

Mobile Graphics

-

Oct 26, 2017

-

Version/s: 2017.2.0p1

The Standard Shader (Roughness Setup) that was introduced in 2017.2 is not building for Android when using OpenGLES3.0 and the build... Read more

0
votes
By Design

Animation re-targeting not working if the primary character is not being...

Animation

-

Oct 26, 2017

-

Version/s: 2017.3.0b6

Animation re-targeting not working if the primary character is not being rendered by the camera. Description:Animation of the first ... Read more

3
votes
Fixed

RuntimeInitializeOnLoadMethod is not called if it is part of nested clas...

Scripting

-

Oct 26, 2017

-

Version/s: 2017.3.0b6, 2018.4, 2019.4, 2020.3, 2021.2

How to reproduce:1. Open the attached "Runtime_Bug.zip" project2. Click Play Expected results: 'No Namespace - Inner', 'No Namespace... Read more

12
votes
Duplicate

Crash when entering playmode

Mono

-

Oct 26, 2017

-

Version/s: 2017.3.0b7

This bug looks like it might be a tricky one to repro. Working on uploading a project to repro in properly. It seems to happen only ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.