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"Assertion failed: Invalid SortingGroup..."is thrown when deactivating G...
How to reproduce:1. Open the attached "AssertSortingGroup" project and "Level0" scene2. Enter playmode and observe the console Expec... Read more
Using multiple textures while painting terrain results in poor performance
In my case, using 8+ textures, painting terrain result in poor performance. Also noticed that the Brush Size is very big factor in p... Read more
[Baked GI] Mismatch in indirect bounce light intensity between Enlighten...
On near white surfaces there is an increasing difference in indirect light intensity for each surface bounce, between Enlighten and ... Read more
Unity crashed on exit WebViewWindowPrivate::SetGeometry
Unity crashed on exit WebViewWindowPrivate::SetGeometryWebViewWindow::SetGeometryUnityEditor.WebView:SetSizeAndPositionUnityEditor.W... Read more
[PLM] Memory leaks occur when switching baking backends
Steps for reproduction:1) Download the project from the case 949121 or the link added below2) Open the scene `ProgressiveLightmappin... Read more
NavMesh Agent stuck for a while at deadlock, only then moves straight to...
To reproduce:1. Open repro project2. Open 'NavMeshTest' scene3. Bake NavMesh4. Play scene Expected: capsule gameObjects will move st... Read more
Standard Roughness setup shader is not building correctly for Android bu...
The Standard Shader (Roughness Setup) that was introduced in 2017.2 is not building for Android when using OpenGLES3.0 and the build... Read more
Animation re-targeting not working if the primary character is not being...
Animation re-targeting not working if the primary character is not being rendered by the camera. Description:Animation of the first ... Read more
RuntimeInitializeOnLoadMethod is not called if it is part of nested clas...
How to reproduce:1. Open the attached "Runtime_Bug.zip" project2. Click Play Expected results: 'No Namespace - Inner', 'No Namespace... Read more
Crash when entering playmode
This bug looks like it might be a tricky one to repro. Working on uploading a project to repro in properly. It seems to happen only ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS