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Fixed in 5.4.1

Votes

1

Found in

5.3.5f1

Issue ID

813763

Regression

No

Errors in console appear after downloading texture with UnityWebRequest

Networking

-

Steps to reproduce:

1. Open the attached project (DownloadTextureIssue.zip)
2. Open and play 'DownloadTextureIssue' scene
3. Press 'Download' button in a game window
4. After few moments errors in console window appear

Expected result: no errors
Actual result: following errors appear:

Thread::EqualsCurrentThreadIDForAssert(Thread::mainThreadId)
UnityEngine.AsyncOperation:Finalize()

m_RefCount != 0
UnityEngine.AsyncOperation:Finalize()

Reproduced with 5.4.0b24, 5.3.5p8, 5.2.4f1

Comments (4)

  1. B5d1004cbb8a4dcb8dde6e3f368026ee?d=mm

    povilas

    Nov 12, 2016 11:52

    @ZENIX: Could you please submit a bug report? Your issue might be different. In the bug description please mention that the bug is very similar to 813763 and it might in fact be not fixed.

  2. 6cf756d45ca21c4a0b38cd9c68dff46c?d=mm

    Zenix

    Oct 27, 2016 06:53

    Still happening in 5.4.2f2

  3. 989187c895635538a21addb18a9a4fab?d=mm

    ForceMagic

    Oct 13, 2016 12:50

  4. F6852a14aeff2ffdd0c93f3e88b57b3e?d=mm

    BizzTheGreat

    Oct 03, 2016 10:40

    I'm still having this issue in 5.4.1 p3

    this error is generating on everyframe:

    Thread::EqualsCurrentThreadIDForAssert(Thread::mainThreadId)

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