Search Issue Tracker
Fixed in 5.4.1
Votes
1
Found in
5.3.5f1
Issue ID
813763
Regression
No
Errors in console appear after downloading texture with UnityWebRequest
Steps to reproduce:
1. Open the attached project (DownloadTextureIssue.zip)
2. Open and play 'DownloadTextureIssue' scene
3. Press 'Download' button in a game window
4. After few moments errors in console window appear
Expected result: no errors
Actual result: following errors appear:
Thread::EqualsCurrentThreadIDForAssert(Thread::mainThreadId)
UnityEngine.AsyncOperation:Finalize()
m_RefCount != 0
UnityEngine.AsyncOperation:Finalize()
Reproduced with 5.4.0b24, 5.3.5p8, 5.2.4f1
Comments (4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
povilas
Nov 12, 2016 11:52
@ZENIX: Could you please submit a bug report? Your issue might be different. In the bug description please mention that the bug is very similar to 813763 and it might in fact be not fixed.
Zenix
Oct 27, 2016 06:53
Still happening in 5.4.2f2
ForceMagic
Oct 13, 2016 12:50
There is another report here still active : https://issuetracker.unity3d.com/issues/assert-appears-while-unity-recompiles-script-and-scene-is-running
BizzTheGreat
Oct 03, 2016 10:40
I'm still having this issue in 5.4.1 p3
this error is generating on everyframe:
Thread::EqualsCurrentThreadIDForAssert(Thread::mainThreadId)