Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.0a3
Issue ID
813723
Regression
Yes
After importing "The Courtyard" project, textures are missing until material shaders are set to "Standard
After importing "The Courtyard" project, textures are missing until material shaders are set to "Standard"
1. What happened
After importing "The Courtyard" project, most textures are missing until material shaders are set to "Standard".
2. How we can reproduce it using the example you attached
- Download and import "The Courtyard" project from the Asset Store;
- Open the Courtyard scene;
- Notice that almost all textures seem to be missing.
Note: Seems like similar issue as case 790496.
Note2: Setting the shaders for buggy materials to Standard/Standard (Specular setup) makes objects appear normal.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
This is a duplicate of issue #790496