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Inconsistent result (Build/Editor) when creating ConfigurableJoint and s...
How to reproduce:1. Open QA-supplied project2. Load scene "Example"3. Enter Play mode and observe Game view4. Build & Run5. Obse... Read more
Particle System Sub Emitter maximizes CPU usage up to 95%
Reproduction steps:1. Download project "Particle Bug.zip" and open in Unity2. Select object "Problem Particle System" in Hierarchy3.... Read more
Preview of multiple sprites in the inspector are overlapping
To reproduce:1. Open attached Unity project "MultiSpritePreview.zip"2. Go to Assets --> Prefabs3. Click on one of the prefabs, th... Read more
Prefabbing an object with missing Script component grays out whole Compo...
To reproduce:1. Open the attached Unity project "MultiSpritePreview.zip"2. Click on ZombieFemale prefab3. Inspect the Nothing Select... Read more
AssetDatabase.importPackageCompleted callback doesn't fire if scripts ha...
Steps to reproduce: 1. Open attached project "947215.zip"2. Click "Test/ImportPackage" in the Menu Bar a Unity Package containing on... Read more
Rewriter errrors when building for UWP refering to System.Net classes
How to reproduce:1. Download attached project and open "Test" Scene2. Build game (make sure Universal Windows Platform is selected) ... Read more
[IL2CPP] [.NET 4.6] Mail doesn't send when calling SmtpClient.Send
Reproduction steps:1. Allow less secure apps to access your email account.- Google guide: https://support.google.com/accounts/answer... Read more
Pink square appearing in tilemap when a tile is missing
Pink square appearing in tilemap when a tile is missing Repro:1- Open project in attachment.2- Open scene 'PinkSquare'. You should s... Read more
Console is spammed with animator warnings because overrideController is ...
To reproduce:1) Open attached project and scene2) Play it Expected: Console is emptyActual: 4 different (but with same header text) ... Read more
Typo in 'Accept merge' popup window
Steps to repro: 1. Open attached project;2. In Project panel drag 't1' scene on top of 't2';3. Click 'Merge into existing';4. Click ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes