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Fixed in 2018.2

Fixed in 5.6, 2017.1, 2017.2, 2017.3, 2018.1



Found in


Issue ID




Rewriter errrors when building for UWP refering to System.Net classes

How to reproduce:
1. Download attached project and open "Test" Scene
2. Build game (make sure Universal Windows Platform is selected)

Actual result: When building for UWP rewriter errors appeared. Errors state that class socket doesn't exist in namespace, but it actually exists.

If using socket directly in Unity script -> working fine
If socket is used inside compiled DLL -> rewriter error appears

Reproduced with: 5.6.3p2, 2017.1.0f3, 2017.1.1f1, 2017.2.0b10, 2017.3.0a7

Fixed in: 5.6.5p3, 2017.1.3p2, 2017.2.2p1, 2017.3.1p3, 2018.1.0b9, 2018.2.0a3

Comments (2)

  1. D4478d793374b4613ebf6c86d146fca4?d=mm


    Mar 02, 2018 03:37

    I think it should be the flaw in the Platform library of untiy [Universal Windows Platform].

  2. D4478d793374b4613ebf6c86d146fca4?d=mm


    Mar 02, 2018 03:36

    I ran into this problem, but it wasn't just a Socket.
    And Thread and FileStream.

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