Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.0p4
Issue ID
947229
Regression
No
Inconsistent result (Build/Editor) when creating ConfigurableJoint and setting autoConfigureConnectedAnchor to false using code
How to reproduce:
1. Open QA-supplied project
2. Load scene "Example"
3. Enter Play mode and observe Game view
4. Build & Run
5. Observe and compare to what was observed in the Play mode
Expected result: Both in Play mode and the Build result should be consistent (Cubes move up a little bit and stop)
Actual result: The cube on the right is moving around randomly very fast in the Build, but acts as expected in the Play mode
Reproducible with: 5.5.4p4, 5.6.3p2, 2017.1.1f1, 2017.2.0b10, 2017.3.0a7
Note: If ConfigurableJoint is configured through Inspector window results are consistent.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
This is a duplicate of issue #765395