Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.0p4
Issue ID
947229
Regression
No
Inconsistent result (Build/Editor) when creating ConfigurableJoint and setting autoConfigureConnectedAnchor to false using code
How to reproduce:
1. Open QA-supplied project
2. Load scene "Example"
3. Enter Play mode and observe Game view
4. Build & Run
5. Observe and compare to what was observed in the Play mode
Expected result: Both in Play mode and the Build result should be consistent (Cubes move up a little bit and stop)
Actual result: The cube on the right is moving around randomly very fast in the Build, but acts as expected in the Play mode
Reproducible with: 5.5.4p4, 5.6.3p2, 2017.1.1f1, 2017.2.0b10, 2017.3.0a7
Note: If ConfigurableJoint is configured through Inspector window results are consistent.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
This is a duplicate of issue #765395