Search Issue Tracker
By Design
Votes
0
Found in
2017.2.0b9
Issue ID
947195
Regression
No
Pink square appearing in tilemap when a tile is missing
Pink square appearing in tilemap when a tile is missing
Repro:
1- Open project in attachment.
2- Open scene 'PinkSquare'. You should see that a pink square in the tilemap.
3- Open Tile Palette.
4- replace tile at the center of the square. Everything should now render properly.
I did a bunch of operations when creating this tilemap and I think I ended up deleting a tile in the process. I don't think a missing tile should affect neighbouring tiles though.
Reproduced: 2017.2.0b9, 2017.3a5 (e36fc2cf0775)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment