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Making OpenglCore default graphics API crashes editor
Steps to reproduce: 1. Create a new Unity project 2. Make sure default graphics API isn't OpenGLCore 3. Open Player Settings 4. Chan... Read more
Crash at Object::IsDerivedFromClassID when importing specific animation ...
How to reproduce: 1. Open the attached project 2. It will crash 3. If project doesn't crash, reimport AquireBox_entry animation Read more
ReadPixels() crash with source/destination textures size mismatch (Nvidia)
Steps to reproduce: 1. Open "RenderTextureTest" project 2. Open "scene" scene 3. Play in editor 4. Click on "Crash Test - ReadPixels... Read more
[Alpha] Importing freezes on DLL files
Assign back to me if you want me to do some further testing Steps to reproduce: 1. import package from OC link (last edit) 2. try i... Read more
Doubleclicking on Network script component opens UnityEngine.Networking.dll
To reproduce: 1. Create new Empty Object. 2. Add e.g. Network Start Position component. 3. Doubleclick on NetworkStartPosition scr... Read more
[iPV6] Ping.isDone never returns true when pinging an iPv6 adress withou...
To Reproduce : 1. Open the project from https://fogbugz.unity3d.com/default.asp?802395. 2. While on an iPv^ network (or without acc... Read more
Inspector properties flashes/appears/disappears when selecting/opening u...
Reproduction steps(GIF attached): 1. Open attached project. 2. Select any file except "Height Map broken" in the project view. 3. Se... Read more
SetParent() skews and changes child's shape even when worldPositionStays...
Steps to reproduce: 1. Open attached "BugRepro" project 2. Open "test" scene 3. Play in editor or drag "Cube" Object to "Sphere" (ma... Read more
[StencilBuffer] doesn't render using comparison functions Less, LEqual, ...
Reproduction steps: 1. Open and play attached project. 2. Notice: - "Stencil Always" renders - "Stencil Less" doesn't render - "S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection