Search Issue Tracker
Fixed
Fixed in 2021.3.36f1, 2022.3.19f1, 2023.2.13f1, 2023.3.0b4
Votes
3
Found in
2021.3.33f1
2022.3.15f1
2023.2.4f1
2023.3.0a19
Issue ID
UUM-58996
Regression
No
Animator Controller Transition data remains when a State Machine is deleted
Reproduction steps:
1. Open the “ReproProject“ project
2. Open the “Assets/Scenes/SampleScene“ scene
3. Open the “Assets/TestAnimatorController“ Animator Controller
4. Delete the “StateMachine“ State Machine in the Animator Window
5. Save the project (File > Save)
6. Open the “Assets/TestAnimatorController“ Animator Controller with a text editor application
7. Search for “ThisTransitionGoesAwayFromStateMachine“
Expected result: Only the Animator Parameter “ThisTransitionGoesAwayFromStateMachine“ exists
Actual result: The Animator Parameter and the Animator Transition “ThisTransitionGoesAwayFromStateMachine“ exists
Reproducible with: 2021.3.33f1, 2022.3.15f1, 2023.2.4f1, 2023.3.0a19
Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window
Resolution Note (fix version 2023.3.0b4):
Deleting a State Machine in the editor is now deleting all outgoing transitions from that State Machine as well.
Resolution Note (fix version 2023.2.13f1):
Fixed deleting StateMachine that was leaking outgoing transitions
Resolution Note (fix version 2022.3.19f1):
Fixed deleting StateMachine that was leaking outgoing transitions
Resolution Note (fix version 2021.3.36f1):
Fixed deleting StateMachine that was leaking outgoing transitions