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Under Consideration for 6000.0.X, 6000.1.X, 6000.2.X, 6000.3.X
Votes
0
Found in
2023.3.0a18
6000.0.0b11
6000.1.0a7
6000.2.0a1
6000.3.0a1
7000.0.0a1
Issue ID
UUM-58245
Regression
No
[Mobile] [WebGL] Visual artefacts are rendered and objects disappear when using WebGL on mobile devices with "Gamma" Color Space selected
How to reproduce:
1. Open the "IN_62080" project
2. Make sure the “Gamma” Color Space is selected in the Project Settings
3. In the Build Settings make sure the WebGL Platform is selected
4. Press Build
5. Host Build folder through the local host (I used "python -m http.server")
6. Run WebGL on a mobile device
Expected result: No visual artefacts and all objects are rendered
Actual result: Visual artefacts appear and not all objects are rendered
Reproducible with: 2021.3.33f1, 2022.3.15f1, 2023.2.2f1, 2023.3.0a15
Testing environment: Windows 10 Pro
Not reproducible on: No other environment tested
Reproducible with these devices:
VLNQA00410, Samsung Galaxy Z Fold3 5G (SM-F926U), Android 11, CPU: Snapdragon 888, GPU: Adreno (TM) 660
VLNQA00334, Xiaomi Mi A3 (Mi A3), Android 11, CPU: Snapdragon 665 SM6125, GPU: Adreno (TM) 610
VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
Not reproducible with these devices:
VLNQA00489, Htc 10 (HTC 10), Android 6.0.1, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00267, Google Pixel 2 (Pixel 2), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00120, Samsung Galaxy S10+ (SM-G975F), Android 12, CPU: Exynos 9 (9820), GPU: Mali-G76
Notes:
- Not reproducible on Android and Windows Standalone Platforms
- Only reproducible if running WebGL on mobile
- Not reproducible with “Linear” Color Space
- Also reproducible when running WebGL build on iOS device (changing from “Gamma” to “Linear” Color Space doesn’t fix the issue on iOS devices)
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