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[WSA] Exception: Failed to locate is thrown when opening Build Settings ...
Steps to reproduce:1. Open the attached project2. Open Build Settings3. Switch platform to Windows Store4. Observe the exception:Exc... Read more
BasicPlayableBehaviour OnBehaviourPlay does not always get triggered in ...
Steps to reproduce:1. Open attached ‘BasicPlayableBehaviour.zip' Unity project2. Open scene ‘Test'3. Enter Play mode Expected result... Read more
Activation Track does not revert state of GameObject if an Animation key...
How to reproduce:1. Open attached "TimelineTest" project and "Test" scene2. Select the "Director" GameObject and open Timeline windo... Read more
[Android VR | SPS] Render Viewport Scale changes in Single Pass Stereo m...
In a Gear VR player using Single-Pass Stereo built with Unity 2017.2.0b11, if the Render Viewport Scale is changed via script then t... Read more
If user doesn't sign in after loading cloud project for the first time a...
DESCRIPTION:If a user opens the editor, loads a project from the cloud for the first time, does not / cannot sign in, and exits thei... Read more
[UWP] Calling DateTime.Parse() in IL2CPP build for UWP throws IndexOutOf...
To reproduce:1. Open the project attached by the user2. Make sure Scripting Backend is set to IL2CPP3. Build for UWP4. Run the build... Read more
Network Discovery always fails if Unity started with no Network Connection
To reproduce: 1. Download project "NetworkDiscoveryBug.zip", disable the Internet connection and open in Unity2. Open "NetDiscoveryB... Read more
Double amount of sprites on first emission burst if particle's instantia...
How to reproduce:1. Open the "repro.zip" project2. Open the "scene" scene3. Press Play Actual Result: The first emission of explosio... Read more
Crash on AudioEffectInternalDescription::AudioEffectInternalDescription ...
How to reproduce:1. Open the attached user project Result - Crash occurs on: ========== OUTPUTING STACK TRACE ================== 0x0... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes