Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.2.X, 2017.3.X
Votes
0
Found in
2017.2.0b10
Issue ID
949209
Regression
No
[WSA] Unity does not add System.IO as a reference assembly when IL2CPP
Steps to reproduce:
1. Open the attached project
2. Switch platform to Windows Store
3. Build for WSA Universal 10
4. Observe the Console Window:
The type 'TextReader' is defined in an assembly that is not referenced. You must add a reference to assembly 'System.IO, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.
Actual results: Unity does not add System.IO as a reference assembly when IL2CPP
Expected results: Unity should add add System.IO as a reference assembly when IL2CPP
Reproduced with: 5.6.3p2, 2017.1.1p2, 2017.2.0b11, 2017.3.0b1
Fixed in: 2017.3.0b8, 2018.1.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment