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Using Application.internetReachability with OnGUI causes errors in the C...
Reproduction steps:1. Open the attached project "OnGUIBugReport_U20173.zip";2. Open the "Test" scene;3. Enter a play mode;4. Try to ... Read more
Some Post Processing Stack effects don't work with Single-Pass VR
Fixed in Post-Processing stack V2, https://github.com/Unity-Technologies/PostProcessing/issues Read more
The Editor crashes when closing 2 custom editor windows at the same time
Reproduction steps: 1. Open "DEL_2017.zip" project2. "Tools" -> "Level Maker"3. "Piece Editor"4. Close both of the windows with t... Read more
[Native Assets] AddObjectToAsset execution time grows unexpectedly throu...
Reproduction steps: 1. Open "2017-11-10 AssetDatabase Bug.zip" project2. "AssetDatabase Bug" -> "Click this button repeatingly"3.... Read more
[2017.2, 2017.3] Particles are not emitted in editor mode when using Rat...
To reproduce: 1. Open project2. Open 'ParticleBug' scene3. Try to drag 'Particle system' gameObject through scene Expected vs Actual... Read more
Collision2D.GetContacts() returns 0 when ContactPoint2D array size is 1
To reproduce:1. Open repro project2. Play 'Main' scene Expected: messages will be thrown:'ContactPoint2D[] length is 1 and collision... Read more
LZMA compressed asset bundle loads significantly longer than LZ4 compres...
Reproduction steps:1. Unzip the contents of attached AssetBundlesStandalone.7z to any folder2. Modify "AssetBundle_fromFile.cs" scri... Read more
Array index is out of range when trying to access array element in type ...
To reproduce:1. Open project2. Build and run scene for x86 architecture3. Build and run scene for x64 architecture Expected: scene w... Read more
[MacOS] Draw Mode Screen Position out of view Frustrum with 2D Sprite Ti...
When changed the sprite draw mode to Tiled and increased the width and height in scene view got , "Screen position out of view frust... Read more
Crash in physx::SubSortQuick::sort4 when opening scene
To reproduce:1. Open attached package2. Open Track scene (if editor doesn't crash, try to build project)3. Editor crashes (if editor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open