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Fast Bloom Image Effect flips view when MSAA is used
1. Download attached project or create a new one and use Fast Bloom image effect 2. Enter play mode - view is flipped. Disabling the... Read more
Safari does not detect mousewheel
Safari does not detect mouse wheels scrolls in scrollviews. To reproduce: 1. Download the attached project from case 635192 2. Ope... Read more
uGUI project layout groups scene is misaligned in play mode
To reproduce: 1. Open attached project. It is the uGUI example project 2. Open scene "Layout Groups" 3. Enter play mode 4. Notice ho... Read more
uGUI buttons stay selected on WP8
To reproduce: 1. Import attached project. It is the example uGUI project 2. Add the "Menu 3d" scene to build settings 3. Build & run... Read more
Shadows are pixelated on WSA player
Steps to reproduce: 1. Download attached project 2. Run it on Windows Phone 8.1 or Windows Store Apps ARM device 3. Change quality s... Read more
Having Postprocessing effects in a scene with more than a single camera ...
To Reproduce: 1. Build the attached project to iOS. 2. Click 'On Secondary Camera' notice that the fps is nearly 10x lower and the... Read more
The UI jitters when attempting to pan the camera
To reproduce this bug: 1. Open the attached project 2. Open the 'Main' scene 3. Run the game 4. Try to pan the camera by clicking a... Read more
The collision objects that are assigned to the buttons stay detectable o...
To reproduce this bug: 1. Open the attached project 2. Open scene 'Game Scene' 3. Build&play the scene on the WebPlayer 4. The coll... Read more
NotificationServices.RegisterForRemoteNotificationTypes is not working o...
1) What happened NotificationServices.RegisterForRemoteNotificationTypes no longer works on iOS8 2) How can we reproduce it using ... Read more
Checking/Unchecking "Mipmaps" breaks the mipmaps
To reproduce: 1. Open attached project 2. Open Test scene 3. Select cubemap_arctic in project view 4. Check/Uncheck Mipmaps checkbo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [2020.3] Play Mode has visual artifacts when Graphics API is set to DirectX12 with Dynamic Resolution enabled
- White texture appears when setting “RenderTextureFormat.Depth” to “RenderTexture” on the Camera
- Cursor is visible when using “Cursor.lockState = CursorLockMode.Locked” and “Cursor.visible = false”
- Material.SetOverrideTag setting LightMode tag has no effect
- Decal is not rendered when in Camera component Culling Mask dropdown field Default is unselected