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Application.PersistentDatapath resolve differently in editor and player
How to reproduce:1. Open Unity2. Load tester-submitted project(PersistentDataPathTest.zip)3. Open 'Test.unity' scene4. Play the scen... Read more
[IL2CPP] Hang when two dimensional array reaches a certain size
Reproduction steps:1. Open the attached "987107.zip" project.2. Build it to iOS using IL2CPP.3. Click the play symbol.4. Click on th... Read more
[Shaders] ApplyMaterialPassWithCache crash when changing shader file wh...
To reproduce:1. Open project attached2. Enter Play mode3. Modify any shader file (WaterSurface.shader or WaterSimulation) in any way... Read more
Start Delay of Particle System is not applied when object is in Timeline
Reproduction steps:1. Open the attached project "987068.zip";2. Open the Test scene;3. Click the Pause Button;4. Click the Play Butt... Read more
Editor crash caused by mesh filter corruption in asset bundle
To reproduce:1) Open attached project and scene2) Play it CRASH! Reproduced in 2017.3.0b1, 2017.3.0p2 Read more
[IL2CPP] Can not access Platform settings for Standalone conf when inspe...
Steps to reproduce:1.Open the attached project2. Open the TestScene scene3. Build and Run4. Observe the error Actual results: Editor... Read more
[Android]Input.gyro.updateInterval returns incorrectly formatted values ...
Steps to reproduce:1. Open attached project2. Open "_scene" scene3. Build for Android-Gyro Update Interval on Android is returned in... Read more
"Caching.ClearCache()" doesn't always actually clear the cache
Reproduction steps: 1. Open "Test.zip" project2. Open "Test" scene3. Enter Play mode4. Look at the Console window5. Notice that the ... Read more
ConvertToEquirect results in a flipped 360 image
Reproduction steps:1. Download project "RenderToCubemap.zip" and open in Unity2. Open TestScene3. In Hierarchy select the Main Camer... Read more
All about bugs
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