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World Space Canvas sorting order broken when images have the same z-posi...
Steps to reproduce: 1. Open "BugDemo" case 2. Open "ExampleScene" scene -- Notice that there are two canvases in hierarchy showing t... Read more
[Shaders] Compilation fails on 5.5 if the entire CGPROGRAM is written in...
Steps to reproduce: 1. Open attached project 2. Select 'Occlusion' shader (Assets/AmplifyOcclusion/Resources) 3. Notice there is a ... Read more
PlayerLoop internal function has been called recursively when building a...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Press play. 4. Inspect the console. Result, e... Read more
Dragging childed image prefab into canvas as a child object does not upd...
Repro steps: 1. Open "Canvas.zip" project; 2. Open "scene" scene; 3. From the Assets folder drag the object "DragMe" on Canvas in th... Read more
[HLAPI] SyncVar should throw warning when changed from client
Steps to reproduce: 1. open attached project 2. build and connect two instances 3. click Space to add to number Expected: when Sync... Read more
[ES] Some shaders does not work correctly on Adreno devices and editor (...
Some shaders have artifacts in Editor or Adreno devices. From Unity 5.4 even color changes. Read more
[Android] Input.location.isEnabledByUser returning wrong value when loc...
Steps to reproduce: 1) Download attached project 'LocationServiceTest.zip' and open in Unity. 2) Open scene 'TestScene'. 3) Make su... Read more
[Android] Kindle Fire crashes after Handheld.PlayFullScreenVideo completed
Steps to reproduce: 1) Download attached project 'New Unity Project.zip' and open in Unity. 2) Build project and run on a device. 3... Read more
Particle system flicker if Texture Sheet Animation module is expanded wh...
Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. Select "Particle" system and notice that it's simulated in a ... Read more
Cache server crashes while sending assets to the cache
Cache server on a Windows Server 2012 closes while sending assets to the cache. To reproduce: 1. Run cache server on Windows Serve... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components
- Scrolling vertically and horizontally is very fast when in Play Mode and RuntimeInputBackend is set to UIToolkitInputBackendOption.Default
- Crash on MemoryProfiler::UnregisterAllocation when initializing entities and leaving Play Mode with Occlusion Culling enabled
- Crash on mdb_page_alloc when opening a project that was running while the PC shut down
- macOS Player freeze when using RunInBackground and Command+Tabbing to and from the application