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Unity crashes at TransformChangeDispatch::QueueTransformChangeIfHasChang...
How to reproduce:1. Open given Unity project2. Add LinearPlatformerMover script to any game object (e.g Toon Knight)--two game objec... Read more
[Vuforia] 3D objects get corrupted when removing mesh renderer of virtua...
To reproduce:1. Open project, found in owncloud https://oc.unity3d.com/index.php/s/0CQo6c7fvCZsb3Z2. In Hierarchy window, select ima... Read more
[Vuforia] Virtual button's Y transform or scale can't be changed when ad...
To reproduce:1. Open project, found in owncloud https://oc.unity3d.com/index.php/s/0CQo6c7fvCZsb3Z2. In Hierarchy window, select ima... Read more
[PLM] AddInstancePropertiesJob error while baking with specific assets
Steps for reproduction:1) Download the project below2) Open the scene `Rome Fantasy Pack 2`3) Start baking (auto or manual, that doe... Read more
[PLM] Lighting is rebaked after expanding Material Inspector
Steps to repro: 1. Open attached project and 'ProgressiveLightmappingExample' scene;2. Go to Lighting Settings window (Window>Lig... Read more
Crashed in Material::UnshareMaterialData when saving scene
Steps to reproduce:1. Download 973686_repro.zip and open "InventoryPreview" scene2. Move "Left" game object (GameWindowScreen -> ... Read more
New Cloth is missing Use Virtual Particles checkbox
1. Open attached project2. Open scene Scenes/10_Cloth.unity3. Play the scene- Note that the Cloth does not properly envelop the caps... Read more
Baked UV Overlap debug mode is not working in Object Maps with some objects
Steps for reproduction:1) Download the project below2) Open the scene `ProgressiveLightmappingExample` scene3) Bake the scene4) Open... Read more
[PLM] Scene is completely black after clicking 'Generate Lighting' button
Steps to repro: 1. Open attached project and 'ProgressiveLightmappingExample' scene;2. Go to the Lighting settings window (Window>... Read more
Profiler detailed memory object reference is endlessly recursive
To reproduce:1. Open a new Unity project2. Open Profiler window3. Go into Play mode4. Select Memory profiler5. Choose Detailed inste... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject