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[IL2CPP] All builds crash on iOS 8.4.1 in InitializeDerivedFromInfo()
Steps to reproduce: 1) Open the attached project or create a new one. 2) Build for iOS (IL2cpp as scripting backend). 3) Deploy the ... Read more
[CommandBuffer] mesh is not clipped when it is drawn after the alpha pas...
Reproduction steps: 1. Open the attached project. 2. Open and Play the "MainScene". - Notice that "Cube_PostAlpha" game object is n... Read more
RaycastAll does not work with Gear VR
Reproduction steps: 1) Open user's attached project 2) Make sure that "Virtual Reality Supported" is enabled 3) Make sure your devic... Read more
[HLAPI][TargetRPC] Should print an error when target argument is set to ...
Steps to reproduce: 1. open attached "TargetRPC.zip" 2. enter play mode and "Host" 3. press "Space" -> it send a TargetRPC to server... Read more
Editor crashes in RenderingCommandBuffer::ExecuteCommandBuffer
Steps to reproduce: 1. Open the attached project. 2. Press play. As a result, Unity crashes in RenderingCommandBuffer::ExecuteComm... Read more
The Editor freezes and crashes after entering the play mode because of m...
Steps to reproduce the issue: 1. Download and open attached project. 2. Open scene named "Game1". 3. Enter the play mode. 4. Notice ... Read more
"res/mipmap-[density]" folders for launcher icons are missing
Reproduction steps: 1) Open user's attached project 2) Build it for Android 3) Open .apk file using "Winrar" 4) Go to "res" folder -... Read more
[VR] Windows x86 32-bit players do not appear in VR headset
VR-enabled Windows players only work in VR headsets if they are built for x86_64 architecture. VR-enabled Windows x86 applications ... Read more
Zero-volume BoxCollider causes PhysX to return null shape
Steps to reproduce the issue: 1. Download and open attached project. 2. Open scene named "Home". 3. Enter the play mode and notice t... Read more
Typo in Graphics Settings: "Ligtht Halo" (Unity 5.4)
Steps to reproduce the issue: 1. Open any existing project or create a new one. 2. Navigate to: “Edit->Project Settings->Graphics”.... Read more
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