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By Design

Votes

0

Found in

5.6.2f1

Issue ID

953294

Regression

No

Microphone.devices returns empty if the setting "Disable Unity Audio" is turned on in Standalone builds

Audio

-

Steps to reproduce:
1. Make sure you have at least 1 microphone connected
2. Download and open the attached project
3. Make sure "Disable Unity Audio" is turned on in Audio settings
4. Build for Standalone
6. Launch the build
7. Select "Host" in the game instance

Expected result: a list of connected Microphones is displayed
Actual result: no microphones are displayed

Reproduced on 5.5.4p2, 5.6.3p4, 2017.1.1p4, 2017.2.0f1, 2017.3.0b3

Notes:
-The same behaviour does not appear to happen in the editor - microphones are detected regardless of the setting

Comments (1)

  1. nopogo

    Feb 03, 2024 14:22

    I have no idea how this could have been marked "By Design"
    if you are using external audio engines (such as FMOD) you still need access to a list of microphone devices?

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