Search Issue Tracker
By Design
Votes
0
Found in
5.6.2f1
Issue ID
953294
Regression
No
Microphone.devices returns empty if the setting "Disable Unity Audio" is turned on in Standalone builds
Steps to reproduce:
1. Make sure you have at least 1 microphone connected
2. Download and open the attached project
3. Make sure "Disable Unity Audio" is turned on in Audio settings
4. Build for Standalone
6. Launch the build
7. Select "Host" in the game instance
Expected result: a list of connected Microphones is displayed
Actual result: no microphones are displayed
Reproduced on 5.5.4p2, 5.6.3p4, 2017.1.1p4, 2017.2.0f1, 2017.3.0b3
Notes:
-The same behaviour does not appear to happen in the editor - microphones are detected regardless of the setting
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Property field override bar does not update transparency correctly when switching between valid and invalid GameObjects
- Project window selection is not updated when search term is changed
- Error when adding valid MonoBehaviour script to Prefab in Project window
- Editor Launch Screen will close when Enter is pressed on it
- ObjectPool's pool is destroyed when entering Play Mode without reloading Domain
nopogo
Feb 03, 2024 14:22
I have no idea how this could have been marked "By Design"
if you are using external audio engines (such as FMOD) you still need access to a list of microphone devices?