Search Issue Tracker
Graphics.DrawMeshInstanced doesn't work correctly with surface shader
When it's time to do the additive light pass in forward, the GPU instanced meshes don't receive the additional light passes if there... Read more
[Vuforia] AR camera not detecting Image targets when using Vuforia's dat...
To reproduce:1. Open user's project BillboardOne.zip2. Enter Play mode to check if it detects single target - works perfectly fine3.... Read more
Variant interface type assignment doesn't correctly convert when using m...
To reproduce:1. Open user's attached project2. Go to Window -> Test Runner3. In Test Runner window, press Run All4. Observe Expec... Read more
[Android][VR] XRSettings.LoadDeviceByName does not quit VR mode when usi...
To reproduce: 1. Download and open attached "GearVRLoadDevice.zip" project.2. Add oculus signature file for target device.3. Build a... Read more
[Linux Editor][Collab] Partial publish pane does not open
Steps to reproduce:1. Create an empty project2. Create two prefab objects3. Enable Collaborate in the project4. Right click on the f... Read more
Unwanted scene dependency can be created when removing script from game...
Steps to reproduce:1. Create new project2. Create Cube prefab and script with public Object Test variable3. Add script to a cube pre... Read more
[UI] GetMaterial function of the CanvasRenderer class always returns mat...
Steps to reproduce:1. Open attached “GetMaterial.zip” Unity project2. Open “Main” scene3. Select "Text" object (child of Canvas) in ... Read more
[Shaders] Semi-transparent Render Textures becomes a bit lighter than ex...
To reproduce:1. Open project2. Play scene Expected: both quads with 'smoke clouds' will be identicalActual: right quad is a bit ligh... Read more
[.NET 4.6] RpcException when trying to use Google Speech API libraries
To reproduce:1) Open attached project and test scene2) Play it Expected: Audio file is heardActual: This error jumps out: https://i.... Read more
[OSX] Mouse move events affect Editor UI performance
1) Open a very large inspector2) Try to scroll the scrollbar3) Observe frame rate drops This is due to the way we process mouse move... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject