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When building asset bundles not all files are created on first attempt
Reproduction steps: 1) Open user's attached project 2) Run "Build Android/Build SFxs for Android" in upper menu 3) Go to "dist/andro... Read more
Lightmapping.isRunning is always false
Steps to reproduce: 1. Open attached project "LightmapIssues.zip" 2. Open "scene0" scene 3. Build lighting Expected behavior: Light... Read more
Substance material references are lost when changing build platforms
Repro steps(gif attached): 1. Open "New Unity Project" project 2. In build setting switch to another platform - Substance material ... Read more
Crash in Animation::CreateAnimatorGenericBindings when attempting to use...
To reproduce: 1. Open attached project 2. Play scene 3. Editor crashes Reproducible: 5.5.0a2, 5.4.0f3 Read more
Classes that derive from NetworkBehaviour have editable script field
Steps to reproduce: 1. Open attached project 2. In project tab select "GameObject" -Notice that "New Network Behaviour Script" has ... Read more
Missing scripts do not respond to right-clicking their name in the Inspe...
Reproduction steps: 1. Open the project 2. Select "GameObject" prefab. 3. Right-click the label (Script) in the Inspector Actual re... Read more
[WP8.1][UWP]Incorrect Application.systemLanguage returned
To reproduce: 1. Set phone language to EspaƱol (Argentina) 2. Build and run attached project (SystemLanguage.rar) 3. Notice that Ap... Read more
Documentation button for NetworkTransform goes to page for MonoBehaviour
Reproduction steps: 1. Open new project 1. Attach a NetworkTransform to a GameObject 2. Click on the manual icon next to NetworkTran... Read more
Physics2D.Raycast() registers collision with EdgeCollider2D when camera ...
Game object with EdgeCollider2D does not collide with a Physics2D Raycast cast from screen point to mouse position when camera is se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics and Raycast have different behavior when enum is exposed in the Editor
- TextField's text is mixed up and overlapping when "Noto Sans-Display" font is used
- TutorialManager Warnings are thrown when creating Test Track, LEGO or 2D Platform microgame template projects
- Incorrect ScrollToItem behavior when called on a deattached ListView
- Zooming in/out in Scene View window on the display the zoom takes place in does not work