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0
votes
Won't Fix

When building asset bundles not all files are created on first attempt

Asset and Scene Management

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Aug 04, 2016

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Version/s: 5.3.4f1

Reproduction steps: 1) Open user's attached project 2) Run "Build Android/Build SFxs for Android" in upper menu 3) Go to "dist/andro... Read more

0
votes
By Design

Lightmapping.isRunning is always false

Shadows/Lights

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Aug 04, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open attached project "LightmapIssues.zip" 2. Open "scene0" scene 3. Build lighting Expected behavior: Light... Read more

0
votes
Duplicate

Substance material references are lost when changing build platforms

Deployment Management

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Aug 03, 2016

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Version/s: 5.4.0f3

Repro steps(gif attached): 1. Open "New Unity Project" project 2. In build setting switch to another platform - Substance material ... Read more

0
votes
Fixed

Crash in Animation::CreateAnimatorGenericBindings when attempting to use...

Animation

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Aug 03, 2016

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Version/s: 5.4.0f3

To reproduce: 1. Open attached project 2. Play scene 3. Editor crashes Reproducible: 5.5.0a2, 5.4.0f3 Read more

0
votes
Fixed

Classes that derive from NetworkBehaviour have editable script field

Networking

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Aug 03, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open attached project 2. In project tab select "GameObject" -Notice that "New Network Behaviour Script" has ... Read more

0
votes
Fixed

Missing scripts do not respond to right-clicking their name in the Inspe...

IMGUI

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Aug 03, 2016

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Version/s: 5.4.0f3

Reproduction steps: 1. Open the project 2. Select "GameObject" prefab. 3. Right-click the label (Script) in the Inspector Actual re... Read more

0
votes
Fixed

[WP8.1][UWP]Incorrect Application.systemLanguage returned

WP8.1

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Aug 03, 2016

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Version/s: 5.3.4f1

To reproduce: 1. Set phone language to EspaƱol (Argentina) 2. Build and run attached project (SystemLanguage.rar) 3. Notice that Ap... Read more

0
votes
Duplicate

Documentation button for NetworkTransform goes to page for MonoBehaviour

Networking

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Aug 03, 2016

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Version/s: 5.4.0f3

Reproduction steps: 1. Open new project 1. Attach a NetworkTransform to a GameObject 2. Click on the manual icon next to NetworkTran... Read more

0
votes
By Design

Physics2D.Raycast() registers collision with EdgeCollider2D when camera ...

Physics2D

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Aug 03, 2016

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Version/s: 5.4.0f3

Game object with EdgeCollider2D does not collide with a Physics2D Raycast cast from screen point to mouse position when camera is se... Read more

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